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*Pathfinder & Starfinder
Warlocks being broken?
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<blockquote data-quote="GreedySmurf" data-source="post: 4912792" data-attributes="member: 59217"><p>By the sounds of hte thread thus far I'm going to be a bit of a lone voice in not liking the Warlock class, and thinking it is very much on the more powerful side. (Not necessarily overpowered per se)</p><p> </p><p>Some background -</p><p>I'm DMing the Paizo adventure path Rise of the Runelords, we're nearing the end of the Hook Mountian Massacre & the party has just hit 12th.</p><p> </p><p>The player with the Warlock is pretty good at optimizing without being an outrageous powergamer.</p><p> </p><p>A few of the issues I've been having I think may be just unfortunate cross-overs with the modules, with the typ of enemies, and there isn't a lot of arcane enemies who can easily do something about the Warlock.</p><p> </p><p>The Eldritch blast may not be as powerful in one round as some arcane spells, put the round after round output is pretty devastating, and when combined with the ability to make it hit 2 additional targets - superb. And you're inflicting damage in a mixed/crowded battlefield which can't be done with Fireballs et al. And the touch attack nature of the Eldritch Blast completely neutralises any downside of not having a good BAB progression.</p><p> </p><p>The ability that grants Evards Tentacles at will - massive issue. Any battlefield is controlled far too easily within a round or two with this ability - the spell itself has such a massive Grapple modifier it's bloody ridiclous at the current EL's.</p><p> </p><p>I haven't even got to what I suspect is going to be the worst issue - which the player has started to talk about and plan for - the abiltiy to make magic items - seemingly with no limit with regards to access to spells, etc. He can make items with any spell requirement with only a use magic device check?</p><p> </p><p>So basically the Warlock in my campaign is certainly the star of the show to date.</p><p> </p><p>So I'm not necessairly jumping up and down and saying it is <u>over</u>powered, but IMO is certinaly high powered. I do suspect if I had a full on Arcane caster in the group, he would be hitting his straps right about now and causing the same issues with this set of modules though</p></blockquote><p></p>
[QUOTE="GreedySmurf, post: 4912792, member: 59217"] By the sounds of hte thread thus far I'm going to be a bit of a lone voice in not liking the Warlock class, and thinking it is very much on the more powerful side. (Not necessarily overpowered per se) Some background - I'm DMing the Paizo adventure path Rise of the Runelords, we're nearing the end of the Hook Mountian Massacre & the party has just hit 12th. The player with the Warlock is pretty good at optimizing without being an outrageous powergamer. A few of the issues I've been having I think may be just unfortunate cross-overs with the modules, with the typ of enemies, and there isn't a lot of arcane enemies who can easily do something about the Warlock. The Eldritch blast may not be as powerful in one round as some arcane spells, put the round after round output is pretty devastating, and when combined with the ability to make it hit 2 additional targets - superb. And you're inflicting damage in a mixed/crowded battlefield which can't be done with Fireballs et al. And the touch attack nature of the Eldritch Blast completely neutralises any downside of not having a good BAB progression. The ability that grants Evards Tentacles at will - massive issue. Any battlefield is controlled far too easily within a round or two with this ability - the spell itself has such a massive Grapple modifier it's bloody ridiclous at the current EL's. I haven't even got to what I suspect is going to be the worst issue - which the player has started to talk about and plan for - the abiltiy to make magic items - seemingly with no limit with regards to access to spells, etc. He can make items with any spell requirement with only a use magic device check? So basically the Warlock in my campaign is certainly the star of the show to date. So I'm not necessairly jumping up and down and saying it is [U]over[/U]powered, but IMO is certinaly high powered. I do suspect if I had a full on Arcane caster in the group, he would be hitting his straps right about now and causing the same issues with this set of modules though [/QUOTE]
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Warlocks being broken?
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