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*Pathfinder & Starfinder
Warlocks being broken?
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<blockquote data-quote="Naxas" data-source="post: 4919275" data-attributes="member: 85077"><p>like I said to me and my DMs practiced spellcasting works fine with the eldritch blast based on the way prestige classes work, and it says "A warlock taking levels in such a prestige class does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast." so I am lvl 13 now, thats a measly 6d6 so it isn't much of an issue even when combined with a 13d6 cone of cold or the like, it is the items and feats that make it go up, 2d6 chasuble of fell power greater, and a warlocks sceptor that has been enchanted to give the benifits of the rod of magical precision 4d6, which is a total of 25d6, then what I didn't even add b4 is my empower spellike ability eldritch blast 3/day which is only 3d6 because the items don't get empowered but you can use them all at once for 34d6. so yes even if I got rid of the 1d6 that practiced spellcaster warlock gives me at this lvl (1d6 more next level) it is still 24d6 or 30d6 empowered. you can double check my math but all I play are warlocks and this is the best build I know of for them as far as damage output goes, but there is a small chance I am wrong about whether or not the items stack into the empower which I can only hope not because that would be like 43d6 even more if for some reason the spell attached got empowered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> which is absord to even consider. </p><p> </p><p>In case anyone sees this and is wondering about the downside to this power, well it takes a full round to cast the area effect that you put on the blast will likely hit a party member past the first round of combat, it is subject to SR the secondary damage requires a save for half, you are stuck to within 5ft of where you started if you want to use it more than 1 round in a row, and after the big shot the most you can do is 21d6 which sounds like alot but in the game I am in now at lvl 10-11ish there was a Tarrasque on the field, an army of vampires, an army of githyanky, a werewolf lord and more. also all your feats are all but pre determand especially if you don't start high enough to aford a rod of magical precision, and you are very dependant on items, is somehow you lost them all, or even some, your combat efectivness goes way down.</p></blockquote><p></p>
[QUOTE="Naxas, post: 4919275, member: 85077"] like I said to me and my DMs practiced spellcasting works fine with the eldritch blast based on the way prestige classes work, and it says "A warlock taking levels in such a prestige class does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast." so I am lvl 13 now, thats a measly 6d6 so it isn't much of an issue even when combined with a 13d6 cone of cold or the like, it is the items and feats that make it go up, 2d6 chasuble of fell power greater, and a warlocks sceptor that has been enchanted to give the benifits of the rod of magical precision 4d6, which is a total of 25d6, then what I didn't even add b4 is my empower spellike ability eldritch blast 3/day which is only 3d6 because the items don't get empowered but you can use them all at once for 34d6. so yes even if I got rid of the 1d6 that practiced spellcaster warlock gives me at this lvl (1d6 more next level) it is still 24d6 or 30d6 empowered. you can double check my math but all I play are warlocks and this is the best build I know of for them as far as damage output goes, but there is a small chance I am wrong about whether or not the items stack into the empower which I can only hope not because that would be like 43d6 even more if for some reason the spell attached got empowered :P which is absord to even consider. In case anyone sees this and is wondering about the downside to this power, well it takes a full round to cast the area effect that you put on the blast will likely hit a party member past the first round of combat, it is subject to SR the secondary damage requires a save for half, you are stuck to within 5ft of where you started if you want to use it more than 1 round in a row, and after the big shot the most you can do is 21d6 which sounds like alot but in the game I am in now at lvl 10-11ish there was a Tarrasque on the field, an army of vampires, an army of githyanky, a werewolf lord and more. also all your feats are all but pre determand especially if you don't start high enough to aford a rod of magical precision, and you are very dependant on items, is somehow you lost them all, or even some, your combat efectivness goes way down. [/QUOTE]
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