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Warlocks: Charisma vs Intelligence
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<blockquote data-quote="Xeviat" data-source="post: 9473633" data-attributes="member: 57494"><p>I see this discussion come up every now and then, but it's reared its head in my brain and I'd like to poll the ENWorld community and chat about it.</p><p></p><p>What's your opinion on the Warlock's casting stat? Do you prefer Intelligence or Charisma?</p><p></p><p>I'm currently leaning Intelligence. The balance of caster stats is off. An Intelligence Warlock would allow the stats to be balanced:</p><ul> <li data-xf-list-type="ul">Intelligence gets Warlocks and Wizards as primary Int casters, while Artificers are secondary Int casters</li> <li data-xf-list-type="ul">Wisdom gets Clerics and Druids as primary casters, while Rangers are secondary Wis casters</li> <li data-xf-list-type="ul">Charisma gets Bards and Sorcerers as primary casters, while Paladins are secondary Cha casters</li> </ul><p>For my own games, I've included the Mystic as an Int primary caster and tweaked the Warlock and Monk into half-casters (warlock is functionally half sorcerer, monk is half mystic; artificer is half-wizard, and wielder is half-bard). Int Warlock still achieves balance for me.</p><p></p><p>But, I know people like Charisma Warlocks. <a href="https://x.com/JeremyECrawford/status/810215324784193536" target="_blank">Jeremy Crawford</a> (twitter link) says they originally intended for the Warlock to be Int, but players balked and wanted Cha. But is that where this group stands? Warlock is varied and can mean different things. The nature of their pack (pact... keeping that typo because it made me smile) is up to the player. An Intelligence Warlock could have delved forbidden knowledge and learned too much, or they could have wrote an amazing contract for power. A Wisdom Warlock could have seen beyond and gained understanding of their patron. A Charisma Warlock could have charmed the pa...ct out of their Patron.</p><p></p><p>But, I'm a weird class purist and like character class to mean something in the world. I don't like excessive (in my opinion) reflavoring of things; I'd rather just make something new (no, you can't choose wizard with a gun and describe your spells as special ammo... but that's a sick idea, why not use Artillerist Artificer and we can make some tweaks... that really is a sick idea). Generally speaking, I like it when your character class says something, and people can kind of figure out your class if they interact with you ("Gim is a good guy, he's an honorable warrior and a hero. Aron though... I don't trust him... I think he's one of those there Rangers...")</p><p></p><p>So what do you think? Vote and say why. No fighting. No insults. I'm especially curious if you would choose to not play a Warlock if your DM said they were Int in their game. My wife used to say she wanted it to be int, but now that Half-Elf doesn't give her an extra +2 to Charisma she cares a lot less.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9473633, member: 57494"] I see this discussion come up every now and then, but it's reared its head in my brain and I'd like to poll the ENWorld community and chat about it. What's your opinion on the Warlock's casting stat? Do you prefer Intelligence or Charisma? I'm currently leaning Intelligence. The balance of caster stats is off. An Intelligence Warlock would allow the stats to be balanced: [LIST] [*]Intelligence gets Warlocks and Wizards as primary Int casters, while Artificers are secondary Int casters [*]Wisdom gets Clerics and Druids as primary casters, while Rangers are secondary Wis casters [*]Charisma gets Bards and Sorcerers as primary casters, while Paladins are secondary Cha casters [/LIST] For my own games, I've included the Mystic as an Int primary caster and tweaked the Warlock and Monk into half-casters (warlock is functionally half sorcerer, monk is half mystic; artificer is half-wizard, and wielder is half-bard). Int Warlock still achieves balance for me. But, I know people like Charisma Warlocks. [URL='https://x.com/JeremyECrawford/status/810215324784193536']Jeremy Crawford[/URL] (twitter link) says they originally intended for the Warlock to be Int, but players balked and wanted Cha. But is that where this group stands? Warlock is varied and can mean different things. The nature of their pack (pact... keeping that typo because it made me smile) is up to the player. An Intelligence Warlock could have delved forbidden knowledge and learned too much, or they could have wrote an amazing contract for power. A Wisdom Warlock could have seen beyond and gained understanding of their patron. A Charisma Warlock could have charmed the pa...ct out of their Patron. But, I'm a weird class purist and like character class to mean something in the world. I don't like excessive (in my opinion) reflavoring of things; I'd rather just make something new (no, you can't choose wizard with a gun and describe your spells as special ammo... but that's a sick idea, why not use Artillerist Artificer and we can make some tweaks... that really is a sick idea). Generally speaking, I like it when your character class says something, and people can kind of figure out your class if they interact with you ("Gim is a good guy, he's an honorable warrior and a hero. Aron though... I don't trust him... I think he's one of those there Rangers...") So what do you think? Vote and say why. No fighting. No insults. I'm especially curious if you would choose to not play a Warlock if your DM said they were Int in their game. My wife used to say she wanted it to be int, but now that Half-Elf doesn't give her an extra +2 to Charisma she cares a lot less. [/QUOTE]
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