Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks: Goodbye Rogues, we hardly knew you
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 5994454" data-attributes="member: 54843"><p>I had been worrying about sorcerers outshining wizards, not fighters. Compared to the fighter, the sorcerer gets slightly worse HP/HD, worse attack bonuses, more MAD (he needs Cha), and of course no CS. </p><p></p><p>He does get spells, of course, and at first glance that would seem really overpowered. 8 Arc Lightnings at level 5! But when you look at damage, a fighter with a longbow is doing 3d8+Dex damage at a longer range by level 5 (avg 13.5+dex, so maybe 16.5) while the Arc Lightning is doing 5d6 (17.5) to the primary target and 2d6 (7) to the secondary. Better damage, sure, but limited times per day.</p><p></p><p>So offensively, the sorcerer has a narrow edge when he's burning through spell points (and a more significant edge against groups of enemies, thanks to his AOE spells). But that's kind of the point of a limited-resource arcane spellcaster. Defensively, he's a bit worse off than the fighter on every front except AC, where he's even.</p><p></p><p>Personally, I could see knocking him down to medium armor proficiency (something about a "pure" arcane caster in plate armor rubs me the wrong way) and maybe even getting rid of shield proficiency (since it's goofy to imagine him sheathing a weapon every time he needs a free hand to cast a spell anyway).</p><p></p><p>As for the warlock vs. rogue conundrum - IMHO, teleports and etherealness aren't really stepping on the rogue's toes, since the rogue can't do those things to begin with. Yeah, the warlock can conjure up a puddle of oil, but so can a wizard, and a rogue can carry one around with him nonmagically just fine. A warlock is better at escaping jail, but a rogue is better at infiltrating an enemy base without instantly having every monster in a mile radius notice him walking through walls into a room full of orcs and then trying to crouch in a broom closet for ten minutes to ask his patron for some more juice. Charming a room full of people is awesome, but even the 2hp goblins get saves. I'd have to playtest to see how they measure up.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5994454, member: 54843"] I had been worrying about sorcerers outshining wizards, not fighters. Compared to the fighter, the sorcerer gets slightly worse HP/HD, worse attack bonuses, more MAD (he needs Cha), and of course no CS. He does get spells, of course, and at first glance that would seem really overpowered. 8 Arc Lightnings at level 5! But when you look at damage, a fighter with a longbow is doing 3d8+Dex damage at a longer range by level 5 (avg 13.5+dex, so maybe 16.5) while the Arc Lightning is doing 5d6 (17.5) to the primary target and 2d6 (7) to the secondary. Better damage, sure, but limited times per day. So offensively, the sorcerer has a narrow edge when he's burning through spell points (and a more significant edge against groups of enemies, thanks to his AOE spells). But that's kind of the point of a limited-resource arcane spellcaster. Defensively, he's a bit worse off than the fighter on every front except AC, where he's even. Personally, I could see knocking him down to medium armor proficiency (something about a "pure" arcane caster in plate armor rubs me the wrong way) and maybe even getting rid of shield proficiency (since it's goofy to imagine him sheathing a weapon every time he needs a free hand to cast a spell anyway). As for the warlock vs. rogue conundrum - IMHO, teleports and etherealness aren't really stepping on the rogue's toes, since the rogue can't do those things to begin with. Yeah, the warlock can conjure up a puddle of oil, but so can a wizard, and a rogue can carry one around with him nonmagically just fine. A warlock is better at escaping jail, but a rogue is better at infiltrating an enemy base without instantly having every monster in a mile radius notice him walking through walls into a room full of orcs and then trying to crouch in a broom closet for ten minutes to ask his patron for some more juice. Charming a room full of people is awesome, but even the 2hp goblins get saves. I'd have to playtest to see how they measure up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks: Goodbye Rogues, we hardly knew you
Top