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*Pathfinder & Starfinder
Warlocks not warlockey anymore
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4115186" data-attributes="member: 5143"><p>It's that the mechanics aren't quite AS different as before.</p><p></p><p>Now, each class will have at will powers. However, (one of) the fighter's at will powers is the ability to cleave through enemies in melee. While the Warlock's at will is the ability to blast them win arcane energy.</p><p></p><p>Now, do they play the same? Depends on how you look at it. Both players are rolling d20s to hit then rolling for damage. However, one is firing at range after cursing the enemy for more damage. The other is doing damage to two different creatures in melee.</p><p></p><p>If you are concerned that the fighter isn't looking up the rules for basic melee attacks in the PHB while the warlock is looking up the "how to apply shapes to your eldrich blast" section from his class....then yes, they don't have different mechanics.</p><p></p><p>Still, I don't think we need a different system for every class in order to make them "feel" different. The role playing description of what you do along with the type of tactics that your powers encourage will differentiate the classes enough.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4115186, member: 5143"] It's that the mechanics aren't quite AS different as before. Now, each class will have at will powers. However, (one of) the fighter's at will powers is the ability to cleave through enemies in melee. While the Warlock's at will is the ability to blast them win arcane energy. Now, do they play the same? Depends on how you look at it. Both players are rolling d20s to hit then rolling for damage. However, one is firing at range after cursing the enemy for more damage. The other is doing damage to two different creatures in melee. If you are concerned that the fighter isn't looking up the rules for basic melee attacks in the PHB while the warlock is looking up the "how to apply shapes to your eldrich blast" section from his class....then yes, they don't have different mechanics. Still, I don't think we need a different system for every class in order to make them "feel" different. The role playing description of what you do along with the type of tactics that your powers encourage will differentiate the classes enough. [/QUOTE]
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Warlocks not warlockey anymore
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