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Warlocks not warlockey anymore
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<blockquote data-quote="rootbeergnome" data-source="post: 4116274" data-attributes="member: 3462"><p>I always love posts like this. I always want to reply with a smart comment like "OH MAN! EVERYONE ROLLS A D20! THEY ARE ALL THE SAME! I want a class that rolls a D30!" But thats just being mean. </p><p></p><p>Just because 4e incorporates a mechanic that works into every class, the at will/per encounter/per day mechanic in this case, does not mean that it destroys the class from which this mechanic originated. It takes what makes the warlock fun, and expands some of that fun to other classes, but in a different flavor. </p><p></p><p>Sure, the other classes can do things at will, big deal, they are DIFFERENT things, and that is the key. I personally can never go back to the old "oh man, I ran out of spells guys, guess I will stand around and do nothing now until we sleep again." </p><p></p><p>Giving every class abilities that are flavorful, that can be done all the time, is simply taking a mechanic that works, and incorporating it into the core of the game. It is the same premise behind the rule "Everyone rolls a D20" for the core mechanic. Its because its balanced, simple, and fun.</p><p></p><p>Take care, and good gaming!</p><p>-RBG</p></blockquote><p></p>
[QUOTE="rootbeergnome, post: 4116274, member: 3462"] I always love posts like this. I always want to reply with a smart comment like "OH MAN! EVERYONE ROLLS A D20! THEY ARE ALL THE SAME! I want a class that rolls a D30!" But thats just being mean. Just because 4e incorporates a mechanic that works into every class, the at will/per encounter/per day mechanic in this case, does not mean that it destroys the class from which this mechanic originated. It takes what makes the warlock fun, and expands some of that fun to other classes, but in a different flavor. Sure, the other classes can do things at will, big deal, they are DIFFERENT things, and that is the key. I personally can never go back to the old "oh man, I ran out of spells guys, guess I will stand around and do nothing now until we sleep again." Giving every class abilities that are flavorful, that can be done all the time, is simply taking a mechanic that works, and incorporating it into the core of the game. It is the same premise behind the rule "Everyone rolls a D20" for the core mechanic. Its because its balanced, simple, and fun. Take care, and good gaming! -RBG [/QUOTE]
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Warlocks not warlockey anymore
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