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Warlocks, Pact Magic, and a Proposal (now updated)
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<blockquote data-quote="Neonchameleon" data-source="post: 9016089" data-attributes="member: 87792"><p>Hmm... I don't think my idea is <em>wrong</em> - but I can see that it will be unpopular.</p><p></p><p>The only other place to fit in a division of spellcasting is at second level; at first you get (and need) the Pact Boon, and at third you get the actual subclass. And who your patron is is <em>absolutely</em> an important enough part of your character to be a subclass. So what we need to do is lean on the Invocations system hard. </p><p></p><p>The first thing to do if we're starting casting at second is start casting at second level. You get no spell slots at first level but instead get an Invocation. (Power level difference: It's near enough).</p><p></p><p>This of course enables us to have multiple tiers of casting that seem to be roughly equidistant in terms of spell points</p><ul> <li data-xf-list-type="ul">Caster level zero: Now open. <em>No pact magic, just Invocations</em> <em>and you can never gain a spell slot.</em></li> <li data-xf-list-type="ul">Caster level one: Non-recharge pact magic. Roughly equivalent to: Eldritch Knight, Arcane Trickster</li> <li data-xf-list-type="ul">Caster level two: Paladin/Ranger Casting. Or Playtest Warlock Casting. Or Single Refill Pact Magic</li> <li data-xf-list-type="ul">Caster level 2.5: Prof Slot Recharge. <em>Note: Although I'm convinced this is technically the best solution for single recharge model it's clunky in the middle of this range.</em></li> <li data-xf-list-type="ul">Caster level 3: Full casting <em>or</em> two full recharges (probably bringing down the third slot to level 9</li> </ul><p>So how do we balance this? Simple. You gain or lose invocations. More accurately the Just Invocations option gives you some specific anti-magic bonus (I'm thinking Advantage on all saving throws and a reaction to hit any spellcaster that casts a spell in your range). You gain a free invocation if you choose no recharges. Your second recharge costs an invocation as do your third and fourth slots.</p><p></p><p>Going half-caster is cost-neutral (like single recharge) L 1-10. But you're two invocations ahead by level 20. So <em>unlocking level 3 and 5 spells costs an invocation</em>. It's worth noting that you don't have to spend these invocations before level 10. Or you might have gone Mystic Arcanum for a level 3 slot then trade it out for the unlock.</p><p></p><p>Going full caster costs you your second level invocation to unlock and again costs one invocation to unlock your third level slot and one for your fifth. And you need to spend the Invocation you get for Mystic Arcanum to unlock spells into each spell level 6+ (You can still use these slots for upcasting even without spending the Invocation).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9016089, member: 87792"] Hmm... I don't think my idea is [I]wrong[/I] - but I can see that it will be unpopular. The only other place to fit in a division of spellcasting is at second level; at first you get (and need) the Pact Boon, and at third you get the actual subclass. And who your patron is is [I]absolutely[/I] an important enough part of your character to be a subclass. So what we need to do is lean on the Invocations system hard. The first thing to do if we're starting casting at second is start casting at second level. You get no spell slots at first level but instead get an Invocation. (Power level difference: It's near enough). This of course enables us to have multiple tiers of casting that seem to be roughly equidistant in terms of spell points [LIST] [*]Caster level zero: Now open. [I]No pact magic, just Invocations[/I] [I]and you can never gain a spell slot.[/I] [*]Caster level one: Non-recharge pact magic. Roughly equivalent to: Eldritch Knight, Arcane Trickster [*]Caster level two: Paladin/Ranger Casting. Or Playtest Warlock Casting. Or Single Refill Pact Magic [*]Caster level 2.5: Prof Slot Recharge. [I]Note: Although I'm convinced this is technically the best solution for single recharge model it's clunky in the middle of this range.[/I] [*]Caster level 3: Full casting [I]or[/I] two full recharges (probably bringing down the third slot to level 9 [/LIST] So how do we balance this? Simple. You gain or lose invocations. More accurately the Just Invocations option gives you some specific anti-magic bonus (I'm thinking Advantage on all saving throws and a reaction to hit any spellcaster that casts a spell in your range). You gain a free invocation if you choose no recharges. Your second recharge costs an invocation as do your third and fourth slots. Going half-caster is cost-neutral (like single recharge) L 1-10. But you're two invocations ahead by level 20. So [I]unlocking level 3 and 5 spells costs an invocation[/I]. It's worth noting that you don't have to spend these invocations before level 10. Or you might have gone Mystic Arcanum for a level 3 slot then trade it out for the unlock. Going full caster costs you your second level invocation to unlock and again costs one invocation to unlock your third level slot and one for your fifth. And you need to spend the Invocation you get for Mystic Arcanum to unlock spells into each spell level 6+ (You can still use these slots for upcasting even without spending the Invocation). [/QUOTE]
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