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General Tabletop Discussion
*Dungeons & Dragons
Warlock's Pact of the Chain's Imp, Quasit, and Psuedodragon.
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<blockquote data-quote="moving-target" data-source="post: 8804427" data-attributes="member: 7038310"><p>The creature variant familiars are singular specific creatures with whom someone must make a Familiar Pact with.</p><ul> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/17222-gazer-familiar" target="_blank">gazer-familiar-variant</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/301723-imp-familiar-variant" target="_blank">imp-familiar-variant</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/301548-pseudodragon-familiar-variant" target="_blank">pseudodragon-familiar-variant</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/301663-quasit-familiar-variant" target="_blank">quasit-familiar-variant</a></li> </ul><p>When a Chain Pact Warlock casts the spell Find Familiar, they do not get one of the above creature variant familiars. Instead what they get is a celestial, fey, or fiend spirit who takes on the form selected by the caster, which for a Chain Pact Warlock can include imp, pseudodragon, quasit, or sprite.</p><ul> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/classes/warlock" target="_blank">Warlock</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/spells/find-familiar" target="_blank">Find Familiar</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/16933-imp" target="_blank">Imp</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/16986-pseudodragon" target="_blank">Pseudodragon</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/16988-quasit" target="_blank">Quasit</a></li> <li data-xf-list-type="ul"><a href="https://www.dndbeyond.com/monsters/17020-sprite" target="_blank">Sprite</a></li> </ul><p>The Find Familiar spell does not properly cover alignment, which creates confusion. But, from the reading of the spell and considering the True Polymorph spell, it follows that the Find Familiar Spirit will have an alignment and personality which will stay with it regardless of which form it assumes. It also makes sense that this alignment should match the alignment of the caster, given that the caster will be able to perform actions through their Find Familiar Spirit as an extension of themselves. If it were wrongly allowed for the Find Familiar Spirit to change it alignment with the form assumed then that would allow breaking of some important alignment related elements within the game. For example, an evil character could perform evil actions through what detects and acts for magic as a good creature even though it was acting with evil intent. Another example would be a character being able to get past some alignment limitation by doing it through a familiar which they could easily change the alignment of. Thus, it would clearly be a violation of the rules to allow a Find Familiar Spirit to easily change its alignment by simple changing form from a pseudodragon to a quasit.</p><p></p><p>Now, an actual imp familiar variant is different. It could easily have a different alignment from the PC it makes a pact with. But, it would be seeking to influence that PC to bein lawful evil. It would have its own personality and agenda. Whatever pact was made would almost certainly includes means of breaking that pact. If it died, it would leave a body and be dead and its spirit would return Hell. Casting the Find Familiar spell would have no effect upon it, instead giving you a Find Familiar Spirit which would be separate.</p></blockquote><p></p>
[QUOTE="moving-target, post: 8804427, member: 7038310"] The creature variant familiars are singular specific creatures with whom someone must make a Familiar Pact with. [LIST] [*][URL='https://www.dndbeyond.com/monsters/17222-gazer-familiar']gazer-familiar-variant[/URL] [*][URL='https://www.dndbeyond.com/monsters/301723-imp-familiar-variant']imp-familiar-variant[/URL] [*][URL='https://www.dndbeyond.com/monsters/301548-pseudodragon-familiar-variant']pseudodragon-familiar-variant[/URL] [*][URL='https://www.dndbeyond.com/monsters/301663-quasit-familiar-variant']quasit-familiar-variant[/URL] [/LIST] When a Chain Pact Warlock casts the spell Find Familiar, they do not get one of the above creature variant familiars. Instead what they get is a celestial, fey, or fiend spirit who takes on the form selected by the caster, which for a Chain Pact Warlock can include imp, pseudodragon, quasit, or sprite. [LIST] [*][URL='https://www.dndbeyond.com/classes/warlock']Warlock[/URL] [*][URL='https://www.dndbeyond.com/spells/find-familiar']Find Familiar[/URL] [*][URL='https://www.dndbeyond.com/monsters/16933-imp']Imp[/URL] [*][URL='https://www.dndbeyond.com/monsters/16986-pseudodragon']Pseudodragon[/URL] [*][URL='https://www.dndbeyond.com/monsters/16988-quasit']Quasit[/URL] [*][URL='https://www.dndbeyond.com/monsters/17020-sprite']Sprite[/URL] [/LIST] The Find Familiar spell does not properly cover alignment, which creates confusion. But, from the reading of the spell and considering the True Polymorph spell, it follows that the Find Familiar Spirit will have an alignment and personality which will stay with it regardless of which form it assumes. It also makes sense that this alignment should match the alignment of the caster, given that the caster will be able to perform actions through their Find Familiar Spirit as an extension of themselves. If it were wrongly allowed for the Find Familiar Spirit to change it alignment with the form assumed then that would allow breaking of some important alignment related elements within the game. For example, an evil character could perform evil actions through what detects and acts for magic as a good creature even though it was acting with evil intent. Another example would be a character being able to get past some alignment limitation by doing it through a familiar which they could easily change the alignment of. Thus, it would clearly be a violation of the rules to allow a Find Familiar Spirit to easily change its alignment by simple changing form from a pseudodragon to a quasit. Now, an actual imp familiar variant is different. It could easily have a different alignment from the PC it makes a pact with. But, it would be seeking to influence that PC to bein lawful evil. It would have its own personality and agenda. Whatever pact was made would almost certainly includes means of breaking that pact. If it died, it would leave a body and be dead and its spirit would return Hell. Casting the Find Familiar spell would have no effect upon it, instead giving you a Find Familiar Spirit which would be separate. [/QUOTE]
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Warlock's Pact of the Chain's Imp, Quasit, and Psuedodragon.
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