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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Warpiglet-7" data-source="post: 9858792" data-attributes="member: 7025282"><p>I had planned to write up a thread about this. But too many kids and too much work. Here are some thoughts related without the citations and page numbers.</p><p></p><p>The actual way a warlock gets power is multifaceted, possibly contradictory and is often choose your own adventure.</p><p></p><p>If power is just granted, “learning and growing in power” is an odd thing.</p><p></p><p>The fact you can get some warlock abilities</p><p>Through feats suggests not just warlock can do some warlock things.</p><p></p><p>Being taught secrets is not just injecting power. You can ride a bike if I teach you how.</p><p></p><p>Nothing says anything about losing power if “x” does not happen.</p><p></p><p>There are statements about self-study too. And so on. Sometimes the warlock taps into the power of a patron without the patron knowing!</p><p></p><p>The relationship between warlock and patron is not a balancing issue in the game. That is, the 2014 warlock is not at all more powerful than sorcerers or wizards.</p><p></p><p>Suggestion: do what you want and do what is fun. As dm and player…</p><p></p><p>We usually let the player decide how to rp it. I do as dm and so do my friends when they dm. Only do a warlock quest adventure if it is a starter for and adventure for the whole party that they would like it too. Otherwise assume it is off camera…or not needed.</p><p></p><p>I have a fiend pact character who is good hearted and is driven to break chains of others and rebel for good. The voice that drives him is actually a demon who wants him to go too far and do atrocities in the name of good. His axe talks to him…and the party thinks he is crazy.</p><p></p><p>Over time, he has gotten wilder…so I took a level of barbarian…</p><p></p><p>I also took blade pact to lean into this idea of his axe being his source of power. He uses improved pact weapon as his spell casting focus only emphasizing that his weapon is the source of his new power (in his mind).</p><p></p><p>Anyway, point is this: I am using the pact for roleplaying and it’s not enforced or a problem. It’s not overpowered, does not unbalance the game, does not detract from the adventure or party….and is fun.</p><p></p><p>Now that we are higher level, there has been a hint we might have fought some minions of the patron. Not sure how dm might use this but it’s not by being ham fisted, restrictive, playing “gotcha” or worrying about balance. It’s fine.</p><p></p><p>The warlock class is a playground. Have fun and only take the rides (as dm or player) that seem fun.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9858792, member: 7025282"] I had planned to write up a thread about this. But too many kids and too much work. Here are some thoughts related without the citations and page numbers. The actual way a warlock gets power is multifaceted, possibly contradictory and is often choose your own adventure. If power is just granted, “learning and growing in power” is an odd thing. The fact you can get some warlock abilities Through feats suggests not just warlock can do some warlock things. Being taught secrets is not just injecting power. You can ride a bike if I teach you how. Nothing says anything about losing power if “x” does not happen. There are statements about self-study too. And so on. Sometimes the warlock taps into the power of a patron without the patron knowing! The relationship between warlock and patron is not a balancing issue in the game. That is, the 2014 warlock is not at all more powerful than sorcerers or wizards. Suggestion: do what you want and do what is fun. As dm and player… We usually let the player decide how to rp it. I do as dm and so do my friends when they dm. Only do a warlock quest adventure if it is a starter for and adventure for the whole party that they would like it too. Otherwise assume it is off camera…or not needed. I have a fiend pact character who is good hearted and is driven to break chains of others and rebel for good. The voice that drives him is actually a demon who wants him to go too far and do atrocities in the name of good. His axe talks to him…and the party thinks he is crazy. Over time, he has gotten wilder…so I took a level of barbarian… I also took blade pact to lean into this idea of his axe being his source of power. He uses improved pact weapon as his spell casting focus only emphasizing that his weapon is the source of his new power (in his mind). Anyway, point is this: I am using the pact for roleplaying and it’s not enforced or a problem. It’s not overpowered, does not unbalance the game, does not detract from the adventure or party….and is fun. Now that we are higher level, there has been a hint we might have fought some minions of the patron. Not sure how dm might use this but it’s not by being ham fisted, restrictive, playing “gotcha” or worrying about balance. It’s fine. The warlock class is a playground. Have fun and only take the rides (as dm or player) that seem fun. [/QUOTE]
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