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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Maxperson" data-source="post: 9859213" data-attributes="member: 23751"><p>A pact is specifically a formal set forth agreement. And it's binding, so the demon can't break it, even though it probably wants to. And I think you're being pretty hyperbolic there. A patron showing up now and then with requests isn't even remotely close to "beating the player." It's a really poor metaphor.</p><p></p><p>A fey patron may make the pact on a whim, but that whim will be binding as it is a PACT. A formally binding agreement for power. The warlock may be required to plant flowers once a week, regardless of location or weather. Or some other stranger requirement(s) that the patron wanted done at the time.</p><p></p><p>An unborn parasitic twin isn't a great old one that existed before the world was made. And this is the one patron that might not ever make a demand on the warlock. Or it might.</p><p></p><p>Yes, the pact is binding in both directions. The patron is also bound.</p><p></p><p>One thing I've noticed, since I checked the 5.5e PHB, is that in 5.5e the warlock apparently makes a pact with an unknown entity and then finds out who he made the pact with at 3rd level. Apparently all warlocks are insane fools in 5.5e.</p><p></p><p>The rules say otherwise. The DM does in fact have a say in how active the patron is. At least in 5e.</p><p></p><p>"Work with your DM to determine how big a part your pact will play in your character's adventuring career."</p><p></p><p>And then it goes on to list some things to discuss. What it does not say is that the player dictates to the DM how big a part the pact will play. This idea goes hand in hand with the single most important advice the PHB gives to the player. So important that it's virtually the first thing said. Check with the DM to see if his setting will affect your character creation(I'm paraphrasing). If the DM is going to have active patrons and you don't want one, pick something other than a warlock.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9859213, member: 23751"] A pact is specifically a formal set forth agreement. And it's binding, so the demon can't break it, even though it probably wants to. And I think you're being pretty hyperbolic there. A patron showing up now and then with requests isn't even remotely close to "beating the player." It's a really poor metaphor. A fey patron may make the pact on a whim, but that whim will be binding as it is a PACT. A formally binding agreement for power. The warlock may be required to plant flowers once a week, regardless of location or weather. Or some other stranger requirement(s) that the patron wanted done at the time. An unborn parasitic twin isn't a great old one that existed before the world was made. And this is the one patron that might not ever make a demand on the warlock. Or it might. Yes, the pact is binding in both directions. The patron is also bound. One thing I've noticed, since I checked the 5.5e PHB, is that in 5.5e the warlock apparently makes a pact with an unknown entity and then finds out who he made the pact with at 3rd level. Apparently all warlocks are insane fools in 5.5e. The rules say otherwise. The DM does in fact have a say in how active the patron is. At least in 5e. "Work with your DM to determine how big a part your pact will play in your character's adventuring career." And then it goes on to list some things to discuss. What it does not say is that the player dictates to the DM how big a part the pact will play. This idea goes hand in hand with the single most important advice the PHB gives to the player. So important that it's virtually the first thing said. Check with the DM to see if his setting will affect your character creation(I'm paraphrasing). If the DM is going to have active patrons and you don't want one, pick something other than a warlock. [/QUOTE]
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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