Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9859265" data-attributes="member: 6790260"><p>By that logic, we should also just eliminate the Cleric, Paladin, and Druid. Just play a Sorcerer if you don't want to be constantly bothered by things actively trying to ruin your life!</p><p></p><p><em>Alternatively</em>, we could accept that people have different understandings or appreciations of what the Warlock provides, and that difference actually does matter, even though not everyone wants to engage 1,000,000% full-bore with every possible implication of the original inspirations.</p><p></p><p>Like, I dunno about you, but I'm not super jazzed about being a servant of Big Chuck, even though that's precisely what the inspiration is for the Paladin class. (The <em>Palatine Knights</em>--the "Paladins"--were the most prestigious knights under Charlemagne, and written about extensively centuries after their deaths in the Matter of France.) But I'm pretty hyped to play a knight-errant healer-champion-soldier righting wrongs in the name of one's god, despite that being <em>totally unlike</em> what the Paladins did.</p><p></p><p>I could go on (clerics being <em>scribes</em>, for instance), but I think the point is made: we interact with the class on many levels, and different people want different things out of it. It's perfectly reasonable to want to have just that little air of "bad boy mage", without being superduperultra excited to get screwed over the instant you put a toe out of line. 3e already taught us that with its divine magic rules and how <em>poorly</em> they were received by most players, creating a power that the GM could in theory use but which they functionally never <em>would</em> because doing so would be a <em>gross betrayal</em> of most groups' social contracts--at which point, <em>what is the point</em> if it's never going to be used?</p><p></p><p>And that's precisely why my advice above was about setting the tone <strong>before</strong> any of the level-ups or power-gains were to be had--moreover, to put the leverage on by giving the player the feeling of being the one getting the "good" end of the deal when the truth is rather the reverse, but the Warlock simply cannot see how their short-sighted pursuit leads to long-term major gains for the forces of evil.</p><p></p><p>And if you wanted classes where they all had serious, <em>enforced</em> built-in flavor, that ship sailed ages ago. The designers of 5e themselves admitted the Fighter was as bland as oatmeal, one of Mr. Mearls' personal regrets about 5e's design. Demanding that only certain classes get chained to their narrative implications, while others aren't....despite them being balanced with the assumption that everyone is getting to use their class as-written consistently? Yeah, not seeing that working well among many...if any...groups.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9859265, member: 6790260"] By that logic, we should also just eliminate the Cleric, Paladin, and Druid. Just play a Sorcerer if you don't want to be constantly bothered by things actively trying to ruin your life! [I]Alternatively[/I], we could accept that people have different understandings or appreciations of what the Warlock provides, and that difference actually does matter, even though not everyone wants to engage 1,000,000% full-bore with every possible implication of the original inspirations. Like, I dunno about you, but I'm not super jazzed about being a servant of Big Chuck, even though that's precisely what the inspiration is for the Paladin class. (The [I]Palatine Knights[/I]--the "Paladins"--were the most prestigious knights under Charlemagne, and written about extensively centuries after their deaths in the Matter of France.) But I'm pretty hyped to play a knight-errant healer-champion-soldier righting wrongs in the name of one's god, despite that being [I]totally unlike[/I] what the Paladins did. I could go on (clerics being [I]scribes[/I], for instance), but I think the point is made: we interact with the class on many levels, and different people want different things out of it. It's perfectly reasonable to want to have just that little air of "bad boy mage", without being superduperultra excited to get screwed over the instant you put a toe out of line. 3e already taught us that with its divine magic rules and how [I]poorly[/I] they were received by most players, creating a power that the GM could in theory use but which they functionally never [I]would[/I] because doing so would be a [I]gross betrayal[/I] of most groups' social contracts--at which point, [I]what is the point[/I] if it's never going to be used? And that's precisely why my advice above was about setting the tone [B]before[/B] any of the level-ups or power-gains were to be had--moreover, to put the leverage on by giving the player the feeling of being the one getting the "good" end of the deal when the truth is rather the reverse, but the Warlock simply cannot see how their short-sighted pursuit leads to long-term major gains for the forces of evil. And if you wanted classes where they all had serious, [I]enforced[/I] built-in flavor, that ship sailed ages ago. The designers of 5e themselves admitted the Fighter was as bland as oatmeal, one of Mr. Mearls' personal regrets about 5e's design. Demanding that only certain classes get chained to their narrative implications, while others aren't....despite them being balanced with the assumption that everyone is getting to use their class as-written consistently? Yeah, not seeing that working well among many...if any...groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
Top