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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Paul Farquhar" data-source="post: 9859910" data-attributes="member: 6906155"><p>It's been in the game for 23 years and three editions! That's almost half the game's existence!</p><p></p><p>But it’s based on traditions that go back at least 400 years. You should read up on Faust (Fiend, several versions of the story), Prospero (Fey, from <em>The Tempest</em>), Dr John Dee (real person, Celestial). More modern sources: <em>Jonathan Strange & Mr Norrell, The Mighty Nien (</em>animation, GOO/fathomer<em>), Baldurs Gate 3, Neverwinter Nights 2.</em></p><p></p><p>For GOO warlocks, the source is petty obvious, since Cthulhu is mentioned in the subclass description. But patron indifference is also mentioned, so it isn't a particularly a particularly good choice for players who want to have conversations with their patron. To tie it back to <em>The Tempest</em>, you should check out the movie <em>Forbidden Planet</em>. This kind of patron tends to shade into science fiction. Doctor Who has a lot of this sort of thing for example. The <em>Great Intelligence</em> is your typical jerk patron who controls it's warlocks like puppets but is very limited in its ability to act directly.</p><p></p><p>But since it comes from your player, why not ask them to describe their patron?</p><p></p><p>A few notes specific to the text in the 2024 version: Both fey and celestial suggest the warlock might call upon groups of this kind of being, rather than a specific individual; the text for the Contact Patron ability suggest that patrons normally communicate through intermediaries until the PC is level 9. As with all class fluff, I would treat this as suggestions, not rules.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9859910, member: 6906155"] It's been in the game for 23 years and three editions! That's almost half the game's existence! But it’s based on traditions that go back at least 400 years. You should read up on Faust (Fiend, several versions of the story), Prospero (Fey, from [I]The Tempest[/I]), Dr John Dee (real person, Celestial). More modern sources: [I]Jonathan Strange & Mr Norrell, The Mighty Nien ([/I]animation, GOO/fathomer[I]), Baldurs Gate 3, Neverwinter Nights 2.[/I] For GOO warlocks, the source is petty obvious, since Cthulhu is mentioned in the subclass description. But patron indifference is also mentioned, so it isn't a particularly a particularly good choice for players who want to have conversations with their patron. To tie it back to [I]The Tempest[/I], you should check out the movie [I]Forbidden Planet[/I]. This kind of patron tends to shade into science fiction. Doctor Who has a lot of this sort of thing for example. The [I]Great Intelligence[/I] is your typical jerk patron who controls it's warlocks like puppets but is very limited in its ability to act directly. But since it comes from your player, why not ask them to describe their patron? A few notes specific to the text in the 2024 version: Both fey and celestial suggest the warlock might call upon groups of this kind of being, rather than a specific individual; the text for the Contact Patron ability suggest that patrons normally communicate through intermediaries until the PC is level 9. As with all class fluff, I would treat this as suggestions, not rules. [/QUOTE]
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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