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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Neonchameleon" data-source="post: 9860588" data-attributes="member: 87792"><p>Look at the Stanford Prison Experiment or the Milgram Experiment. No amount of rules restrictions will make a jerk into a non-jerk, but it only takes a small amount of rules encouragement to fairly consistently turn a non-jerk into a jerk.</p><p></p><p>Meanwhile I can not think of one single thing of value that the freedom of classic viking hated DMing allows in e.g. 2e or even 5e that I can't do in e.g. Apocalypse World or Daggerheart - but the greater trust and buy-in caused by my relinquishing some control of the setting to the players leads to deeper and richer characters and roleplaying rather than a bunch of people who may as well each have been Isikai'd in from a different world. And that they trust me to follow the rule to be a fan of the PCs ironically gives me the trust to allow me to be far more targetedly sadistic in good fun.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9860588, member: 87792"] Look at the Stanford Prison Experiment or the Milgram Experiment. No amount of rules restrictions will make a jerk into a non-jerk, but it only takes a small amount of rules encouragement to fairly consistently turn a non-jerk into a jerk. Meanwhile I can not think of one single thing of value that the freedom of classic viking hated DMing allows in e.g. 2e or even 5e that I can't do in e.g. Apocalypse World or Daggerheart - but the greater trust and buy-in caused by my relinquishing some control of the setting to the players leads to deeper and richer characters and roleplaying rather than a bunch of people who may as well each have been Isikai'd in from a different world. And that they trust me to follow the rule to be a fan of the PCs ironically gives me the trust to allow me to be far more targetedly sadistic in good fun. [/QUOTE]
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Community
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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