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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="tetrasodium" data-source="post: 9860707" data-attributes="member: 93670"><p>It's pretty simple but I can fill in a what for that bold bit. Don't think too hard on it, there probably wasn't too much thinking involved. Back before <a href="https://youtube.com/shorts/MymOPb-tbj4?si=t6tzHCsV0hiJmKFZ" target="_blank">this call for a survey brigade</a> killed the long rest warlock one of the 5.24 goals was to normalize class/subclass level contributions so subclass was always at 3 and you could just make a level X feature and know what kinda thing it was swapping out regardless of class. </p><p></p><p>Among those discussions there was a common exchange that went something like "<em>what would that look like</em>" -> "<em>probably a lot like a drug dealer where the first hit's free"</em>. Sometimes that was a question about fluff with a bad answer about fluff and <em>often</em> it was question about fluff or mechanics with answer about mechanics. Crawford even mentioned something along that first taste is free in one of the <em>many</em> 5.24 warlock videos. That exchange spotlights a solution for your "what were they thinking" question that makes it easily answered with something dismissive like <img class="smilie smilie--emoji" alt="🤷♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2640.png" title="Woman shrugging :woman_shrugging:" data-shortname=":woman_shrugging:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> "<em>context of the retort is irrelevant and</em> <em>there's no meaningful distinction between discussion of mechanics and fluff and talk about mechanics is totally 1:1 transferrable to fluff because rulings not rules & flavor is free</em>". <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> <img class="smilie smilie--emoji" alt="🤷♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2640.png" title="Woman shrugging :woman_shrugging:" data-shortname=":woman_shrugging:" loading="lazy" width="64" height="64" />.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9860707, member: 93670"] It's pretty simple but I can fill in a what for that bold bit. Don't think too hard on it, there probably wasn't too much thinking involved. Back before [URL='https://youtube.com/shorts/MymOPb-tbj4?si=t6tzHCsV0hiJmKFZ']this call for a survey brigade[/URL] killed the long rest warlock one of the 5.24 goals was to normalize class/subclass level contributions so subclass was always at 3 and you could just make a level X feature and know what kinda thing it was swapping out regardless of class. Among those discussions there was a common exchange that went something like "[I]what would that look like[/I]" -> "[I]probably a lot like a drug dealer where the first hit's free"[/I]. Sometimes that was a question about fluff with a bad answer about fluff and [I]often[/I] it was question about fluff or mechanics with answer about mechanics. Crawford even mentioned something along that first taste is free in one of the [I]many[/I] 5.24 warlock videos. That exchange spotlights a solution for your "what were they thinking" question that makes it easily answered with something dismissive like 🤷♀️🤷♂️ "[I]context of the retort is irrelevant and[/I] [I]there's no meaningful distinction between discussion of mechanics and fluff and talk about mechanics is totally 1:1 transferrable to fluff because rulings not rules & flavor is free[/I]". 🤷♂️ 🤷♀️. [/QUOTE]
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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