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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Neonchameleon" data-source="post: 9861409" data-attributes="member: 87792"><p>Indeed. Losing your powers for crossing the line <em>is</em> an absurd rule that was only put into D&D by someone who thought that it was a Lawful Good act to murder surrendered prisoners. And I am showing why it is absurd in that it is poor storytelling, a poor reflection of real world mythology and leads to poor roleplaying.</p><p></p><p>You have so far not come up with <em>one single relevant objection to my claim</em> other than "because I say so because in <em>my</em> invented fantasy that does not work the way real world religion does where I get to take the role of a God the God gets to strip powers". That's normally known as a self-insert fanfic. Oh, and your misunderstandings of responsibility.</p><p></p><p>Which doesn't mean they should just abandon the oath. It means they should repent and try to do better next time - as literally every real world religion has some sort of method for and as is the bedrock for many good stories.</p><p></p><p>Please stop lying. I am not <em>and have never </em>argued for there to be no consequences. All I have argued is that <em>your power trip consequences are bad ones</em>. </p><p></p><p>Please stop creating strawmen. Ordinary humans with responsibility do not succeed at fulfilling those responsibilities 100% of the time. And in the real world we then pick ourselves back up off the ground and try again. If we're talking the iconic person who has the quote about power and responsibility in the comics Spider-Man literally snapped Gwen Stacey's neck. Did he then say "Woe is me. I messed up. Therefore I am going to give up all responsibility and give up being Spider-Man for good?" or did his powers drain away. <em>No.</em> Because that is not how responsibility works. </p><p></p><p>If you want to effectively carry out responsibility you must be able to pick yourself back up after failure, both your own and those of other peoples. Otherwise you might as well give up before you start.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9861409, member: 87792"] Indeed. Losing your powers for crossing the line [I]is[/I] an absurd rule that was only put into D&D by someone who thought that it was a Lawful Good act to murder surrendered prisoners. And I am showing why it is absurd in that it is poor storytelling, a poor reflection of real world mythology and leads to poor roleplaying. You have so far not come up with [I]one single relevant objection to my claim[/I] other than "because I say so because in [I]my[/I] invented fantasy that does not work the way real world religion does where I get to take the role of a God the God gets to strip powers". That's normally known as a self-insert fanfic. Oh, and your misunderstandings of responsibility. Which doesn't mean they should just abandon the oath. It means they should repent and try to do better next time - as literally every real world religion has some sort of method for and as is the bedrock for many good stories. Please stop lying. I am not [I]and have never [/I]argued for there to be no consequences. All I have argued is that [I]your power trip consequences are bad ones[/I]. Please stop creating strawmen. Ordinary humans with responsibility do not succeed at fulfilling those responsibilities 100% of the time. And in the real world we then pick ourselves back up off the ground and try again. If we're talking the iconic person who has the quote about power and responsibility in the comics Spider-Man literally snapped Gwen Stacey's neck. Did he then say "Woe is me. I messed up. Therefore I am going to give up all responsibility and give up being Spider-Man for good?" or did his powers drain away. [I]No.[/I] Because that is not how responsibility works. If you want to effectively carry out responsibility you must be able to pick yourself back up after failure, both your own and those of other peoples. Otherwise you might as well give up before you start. [/QUOTE]
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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