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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="tetrasodium" data-source="post: 9862042" data-attributes="member: 93670"><p>I ran ad&d2e (or whatever) when that was still a thing for druids & such. It's also a misstatement of the rules involved</p><p>[spoiler]</p><p>Druid Organization</p><p> Druids have a worldwide structure. At their upper levels </p><p>(12th and above), only a few druids can hold each level.</p><p>Druids, Archdruids, and the Great Druid</p><p> At 12th level, the druid character acquires the official title of </p><p>“druid” (all druid characters below 12th level are officially known </p><p>as “initiates”). There can be only nine 12th-level druids in any </p><p>geographic region (as defined by oceans, seas, and mountain </p><p>ranges; a continent may consist of three or four such regions). A </p><p>character cannot reach 12th level unless he takes his place as </p><p>one of the nine druids. This is possible only if there are currently </p><p>fewer than nine druids in the region, or if the character defeats </p><p>one of the nine druids in magical or hand-to-hand combat, </p><p>thereby assuming the defeated druid’s position. If such combat </p><p>is not mortal, the loser drops experience points so that he has </p><p>exactly 200,000 remaining—just enough to be 11th level.</p><p> The precise details of each combat are worked out </p><p>between the two combatants in advance. The combat can be </p><p>magical, nonmagical, or a mixture of both. It can be fought to </p><p>the death, until only one character is conscious, until a prede-</p><p>termined number of hit points is lost, or even until the first </p><p>blow is landed, although in this case both players would have </p><p>to be supremely confident of their abilities. Whatever can be </p><p>agreed upon between the characters is legitimate, so long as </p><p>there is some element of skill and risk.</p><p> When a character becomes a 12th-level druid, he gains </p><p>three underlings. Their level depends on the character’s posi-</p><p>tion among the nine druids. The druid with the most experi-</p><p>ence points is served by three initiates of 9th level; the </p><p>second-most experienced druid is served by three initiates of </p><p>8th level; and so on, until the least experienced druid is </p><p>...</p><p>[/spoiler]</p><p></p><p></p><p>I'm sure there were tables where it was some kinda Dark Souls style deathmatch but generally they were more likethe druid being responsible for a grove somewhere with fewer than the cap or a XianXia/cultivation style <a href="https://www.reddit.com/r/CDrama/comments/1hawm0c/can_someone_explain_what_are_tribulations/" target="_blank">"tribulations"</a> where NPCs might die but MCs*/PCs have the option came about when the character was deemed ready for & had decent odds of surviving. That was also the edition where its DMG had this to say about healing potion availability</p><p>[spoiler="readily available should be cheap"]</p><p> In addition, a potion requires a number of mundane ingre-</p><p>dients. The basic cost of these ingredients ranges from 200 </p><p>to 1,000 gp. The DM should decide this based on how com-</p><p>mon the potion is, its power, and the nature of the ingredients </p><p>he has specified. A potion of dragon control is a rare item of</p><p>great power and so should cost the full 1,000 gp. <strong>A potion of </strong></p><p><strong>healing is a fairly necessary item, something the DM may </strong></p><p><strong>want to be readily available to the characters. Therefore, it </strong></p><p><strong>should be cheap, costing no more than 200 gp.</strong></p><p>-ad&d2e DMG PG119/120</p><p>[/spoiler]*Main Character</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9862042, member: 93670"] I ran ad&d2e (or whatever) when that was still a thing for druids & such. It's also a misstatement of the rules involved [spoiler] Druid Organization Druids have a worldwide structure. At their upper levels (12th and above), only a few druids can hold each level. Druids, Archdruids, and the Great Druid At 12th level, the druid character acquires the official title of “druid” (all druid characters below 12th level are officially known as “initiates”). There can be only nine 12th-level druids in any geographic region (as defined by oceans, seas, and mountain ranges; a continent may consist of three or four such regions). A character cannot reach 12th level unless he takes his place as one of the nine druids. This is possible only if there are currently fewer than nine druids in the region, or if the character defeats one of the nine druids in magical or hand-to-hand combat, thereby assuming the defeated druid’s position. If such combat is not mortal, the loser drops experience points so that he has exactly 200,000 remaining—just enough to be 11th level. The precise details of each combat are worked out between the two combatants in advance. The combat can be magical, nonmagical, or a mixture of both. It can be fought to the death, until only one character is conscious, until a prede- termined number of hit points is lost, or even until the first blow is landed, although in this case both players would have to be supremely confident of their abilities. Whatever can be agreed upon between the characters is legitimate, so long as there is some element of skill and risk. When a character becomes a 12th-level druid, he gains three underlings. Their level depends on the character’s posi- tion among the nine druids. The druid with the most experi- ence points is served by three initiates of 9th level; the second-most experienced druid is served by three initiates of 8th level; and so on, until the least experienced druid is ... [/spoiler] I'm sure there were tables where it was some kinda Dark Souls style deathmatch but generally they were more likethe druid being responsible for a grove somewhere with fewer than the cap or a XianXia/cultivation style [URL='https://www.reddit.com/r/CDrama/comments/1hawm0c/can_someone_explain_what_are_tribulations/']"tribulations"[/URL] where NPCs might die but MCs*/PCs have the option came about when the character was deemed ready for & had decent odds of surviving. That was also the edition where its DMG had this to say about healing potion availability [spoiler="readily available should be cheap"] In addition, a potion requires a number of mundane ingre- dients. The basic cost of these ingredients ranges from 200 to 1,000 gp. The DM should decide this based on how com- mon the potion is, its power, and the nature of the ingredients he has specified. A potion of dragon control is a rare item of great power and so should cost the full 1,000 gp. [B]A potion of healing is a fairly necessary item, something the DM may want to be readily available to the characters. Therefore, it should be cheap, costing no more than 200 gp.[/B] -ad&d2e DMG PG119/120 [/spoiler]*Main Character [/QUOTE]
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