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General Tabletop Discussion
*Dungeons & Dragons
Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 9863159" data-attributes="member: 710"><p>Does he, really, though? Each Fighter can choose different feats, skills, fighter style, masteries, ability scores. What are the chances they will be picking the exact same ones? And even if they do - will they encounter the same scenarios so two Fighters could actually sit down and cmopare notes and realize that they have the same abilities and do things exactly the same way?</p><p>Would they even do the same things in exactly the same way - The game mechanics are an abstraction of what is happening in-universe, and we are free to interpret many details. The rules don't say if your swing your sword from left to right, or strike at someone's knee or at their head or whatever. </p><p></p><p>One fighter might have critted an Orc, leading to the GM narrating it as a masterful stroke that cut the Orc in half. A few level laters, he spectacularly crits an Ogre, and recalling that scene, the GM narrates it as cutting the Ogre in half. The game rules don't state the character has a people-splitting class ability, but... it happened twice now, maybe in-universe, the Fighter actually has a people-splitting technique, always finding a way to use his momentum to strike a weakened opponent in a maneuver that can easily split that opponent in half. And maybe he will split a Giant in half in a few levels simply because the player and GM keep going with that narration, making it part of that character's style. While another fighter with the exact same game abilites might actually prefer to pierce their enemies vital organs, or gets a different gory maneuver for each killing blow.</p><p>The game rules are always just an abstraction of what is really happening in-universe. There might very well be in-game-universe techniques, skills, maneuvers and practices that are not modeled in game.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 9863159, member: 710"] Does he, really, though? Each Fighter can choose different feats, skills, fighter style, masteries, ability scores. What are the chances they will be picking the exact same ones? And even if they do - will they encounter the same scenarios so two Fighters could actually sit down and cmopare notes and realize that they have the same abilities and do things exactly the same way? Would they even do the same things in exactly the same way - The game mechanics are an abstraction of what is happening in-universe, and we are free to interpret many details. The rules don't say if your swing your sword from left to right, or strike at someone's knee or at their head or whatever. One fighter might have critted an Orc, leading to the GM narrating it as a masterful stroke that cut the Orc in half. A few level laters, he spectacularly crits an Ogre, and recalling that scene, the GM narrates it as cutting the Ogre in half. The game rules don't state the character has a people-splitting class ability, but... it happened twice now, maybe in-universe, the Fighter actually has a people-splitting technique, always finding a way to use his momentum to strike a weakened opponent in a maneuver that can easily split that opponent in half. And maybe he will split a Giant in half in a few levels simply because the player and GM keep going with that narration, making it part of that character's style. While another fighter with the exact same game abilites might actually prefer to pierce their enemies vital organs, or gets a different gory maneuver for each killing blow. The game rules are always just an abstraction of what is really happening in-universe. There might very well be in-game-universe techniques, skills, maneuvers and practices that are not modeled in game. [/QUOTE]
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Warlocks' patrons vs. Paladin Oaths and Cleric Deities
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