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<blockquote data-quote="Icharbezol" data-source="post: 6839627" data-attributes="member: 89262"><p>His oath doesn't seem to have anything to do with his patron or pact at all, he just wants to multiclass the two for the "kewl powerz", his words. The only kind of backstory he's come up with thus far is for his undying warlock patron to be a lost or forgotten goddess that he's married to, which I'm not keen on at all, so I'm trying to get him to revise that a little and choose something a little more Eberron-specific for a patron. </p><p></p><p>He originally made the character for another game and wants to bring it into this one. I asked for no pregens at the announcement of the game so that we could create a group of characters together built around the setting rather than bringing in a bunch of random home-generated characters with no relation to one another or the setting. </p><p></p><p>I do like the idea of the patron using him and being a BBEG in the campaign. But the player seems to just want the patron to explain his powers, with no relationship to the patron at all because when I suggest the patron might be angry with him for stealing her powers, he says "Nah, I'm not taking this combo to have a character flaw."</p><p></p><p>But this is the same player who took Dependent as a flaw in Shadowrun for his character, didn't like that the dependent kept getting in trouble (pretty much as per the negative quality description) and halfway through the campaign pitched a fit about wanting to be allowed to change it out for different negative qualities and ditch Dependent for something else instead and now says that the Dependent NPC was never really his little sister but was instead a poser person sent to watch and keep tabs on him by a corporation. </p><p></p><p>/shrug</p></blockquote><p></p>
[QUOTE="Icharbezol, post: 6839627, member: 89262"] His oath doesn't seem to have anything to do with his patron or pact at all, he just wants to multiclass the two for the "kewl powerz", his words. The only kind of backstory he's come up with thus far is for his undying warlock patron to be a lost or forgotten goddess that he's married to, which I'm not keen on at all, so I'm trying to get him to revise that a little and choose something a little more Eberron-specific for a patron. He originally made the character for another game and wants to bring it into this one. I asked for no pregens at the announcement of the game so that we could create a group of characters together built around the setting rather than bringing in a bunch of random home-generated characters with no relation to one another or the setting. I do like the idea of the patron using him and being a BBEG in the campaign. But the player seems to just want the patron to explain his powers, with no relationship to the patron at all because when I suggest the patron might be angry with him for stealing her powers, he says "Nah, I'm not taking this combo to have a character flaw." But this is the same player who took Dependent as a flaw in Shadowrun for his character, didn't like that the dependent kept getting in trouble (pretty much as per the negative quality description) and halfway through the campaign pitched a fit about wanting to be allowed to change it out for different negative qualities and ditch Dependent for something else instead and now says that the Dependent NPC was never really his little sister but was instead a poser person sent to watch and keep tabs on him by a corporation. /shrug [/QUOTE]
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