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<blockquote data-quote="I'm A Banana" data-source="post: 6840644" data-attributes="member: 2067"><p>One thing you might want to consider: <strong>training for levels</strong>.</p><p></p><p>Seriously, if one of the issues you're having is that this player is a little more focused on the mechanics than on the world fluff, give them a <em>mechanical</em> reason to engage - at least a little bit - with world fluff. Want to gain another level of warlock? Seek out a fellow servant of your patron or a bit of lost lore - then you can gain a warlock level. Want to gain another level of paladin? Talk to the Order of the Vengeful Blade and the knights there. Stick NPC's in there who care about this divided allegiance, who might oppose each other and fight against each other, that the PC needs to be able to do the mechanical thing that interests them. Even if they just go through the motions in a perfunctory manner, it should create an interesting scenario for you and everyone else at the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>You want to walk that line between the two? Lie to them? Play double agents? Do it in the game. Don't tell, show. Even better, don't show, <strong>do</strong>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6840644, member: 2067"] One thing you might want to consider: [B]training for levels[/B]. Seriously, if one of the issues you're having is that this player is a little more focused on the mechanics than on the world fluff, give them a [I]mechanical[/I] reason to engage - at least a little bit - with world fluff. Want to gain another level of warlock? Seek out a fellow servant of your patron or a bit of lost lore - then you can gain a warlock level. Want to gain another level of paladin? Talk to the Order of the Vengeful Blade and the knights there. Stick NPC's in there who care about this divided allegiance, who might oppose each other and fight against each other, that the PC needs to be able to do the mechanical thing that interests them. Even if they just go through the motions in a perfunctory manner, it should create an interesting scenario for you and everyone else at the table. :) You want to walk that line between the two? Lie to them? Play double agents? Do it in the game. Don't tell, show. Even better, don't show, [B]do[/B]. [/QUOTE]
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