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<blockquote data-quote="Icharbezol" data-source="post: 6841457" data-attributes="member: 89262"><p>While I dig what you teamed up with your player to come up with for your game, there's two factors here that are making your experience drastically different than mine. </p><p></p><p>The player doesn't seem to care about working together to build something with the DM, he is adopting a "my way" attitude. And he wants his character to openly defy and eventually utterly destroy his patron, not just sometimes disagree or occasionally have conflict with them.</p><p></p><p>He's decided upon an ideal for his vengeance oath: he wants to be a paladin of the Silver Flame and destroy all evil creatures. So his paladin oath is at war with his warlock patron. </p><p></p><p>I'd be okay with this setup if the patron was more or less in a "plotting the paladin's corruption, most of what I've told him is a lie, and the paladin's resistance is going according to plan" sort of mode, but after trying to discuss it, he insists vehemently that none of these things are going to be the case.</p><p></p><p>He expects the patron to not be plotting anything against his character, and be buddy-buddy with him even as he plots its downfall because if the patron were to be plotting anything, it would be a "flaw" and he's not building his character to have flaws. He just wants a cool-sounding anti-heroic backstory, with no negatives coming from it. </p><p></p><p>I'm pretty much done trying to discuss anything with him on the subject at this point. I've advised him that he can say his patron is whatever he wants it to be, tell me about what his warlock perceives their relationship to be and what the patron has told the warlock of its history. But he does not get to roleplay it or tell me how to roleplay it, assign it any stats, or build the patron in any way beyond what he's telling me is the backstory between patron and warlock.</p></blockquote><p></p>
[QUOTE="Icharbezol, post: 6841457, member: 89262"] While I dig what you teamed up with your player to come up with for your game, there's two factors here that are making your experience drastically different than mine. The player doesn't seem to care about working together to build something with the DM, he is adopting a "my way" attitude. And he wants his character to openly defy and eventually utterly destroy his patron, not just sometimes disagree or occasionally have conflict with them. He's decided upon an ideal for his vengeance oath: he wants to be a paladin of the Silver Flame and destroy all evil creatures. So his paladin oath is at war with his warlock patron. I'd be okay with this setup if the patron was more or less in a "plotting the paladin's corruption, most of what I've told him is a lie, and the paladin's resistance is going according to plan" sort of mode, but after trying to discuss it, he insists vehemently that none of these things are going to be the case. He expects the patron to not be plotting anything against his character, and be buddy-buddy with him even as he plots its downfall because if the patron were to be plotting anything, it would be a "flaw" and he's not building his character to have flaws. He just wants a cool-sounding anti-heroic backstory, with no negatives coming from it. I'm pretty much done trying to discuss anything with him on the subject at this point. I've advised him that he can say his patron is whatever he wants it to be, tell me about what his warlock perceives their relationship to be and what the patron has told the warlock of its history. But he does not get to roleplay it or tell me how to roleplay it, assign it any stats, or build the patron in any way beyond what he's telling me is the backstory between patron and warlock. [/QUOTE]
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