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<blockquote data-quote="Ryuujin" data-source="post: 6270051" data-attributes="member: 35840"><p>I am not sure how Short Rests could be optional. Now there may be options to change how long a Short Rest will be, since an hour long Short Rest doesn't seem to be very short. And in 4e Short Rests were 5 minutes, and not actually needed to recover encounter powers but rather to heal using Surges. </p><p></p><p> In Next Short Rests were 10 minutes, which was a bit long but not too unreasonable. Then they changed it to an hour. Either way a Short Rest must be taken to spend a Hit Die, or more, to heal. </p><p></p><p> But a Short Rest is also required to regain uses of encounter resources for Bard, kind of,though that is only 10 minutes rather than a Short Rest to recover their Performance; Cleric for Channel Divinity; Druid for Wild Shape; Fighter for Second Wind, Action Surge and if a Weaponmaster then Combat Superiority dice as well; even the Mage needs at least one throughout the day to use Arcane Recovery to get a spell slot or a couple back after using them; Monk for Ki points; Paladin also has Channel Divinity; the Rogue only seems to get one Short Rest requiring ability in Ace in the Hole at level 20.</p><p></p><p>Pretty sure the Ranger is the only one without a per Short Rest ability, though the Mage can pretty much ignore theirs unless they are running out of daily slots.</p></blockquote><p></p>
[QUOTE="Ryuujin, post: 6270051, member: 35840"] I am not sure how Short Rests could be optional. Now there may be options to change how long a Short Rest will be, since an hour long Short Rest doesn't seem to be very short. And in 4e Short Rests were 5 minutes, and not actually needed to recover encounter powers but rather to heal using Surges. In Next Short Rests were 10 minutes, which was a bit long but not too unreasonable. Then they changed it to an hour. Either way a Short Rest must be taken to spend a Hit Die, or more, to heal. But a Short Rest is also required to regain uses of encounter resources for Bard, kind of,though that is only 10 minutes rather than a Short Rest to recover their Performance; Cleric for Channel Divinity; Druid for Wild Shape; Fighter for Second Wind, Action Surge and if a Weaponmaster then Combat Superiority dice as well; even the Mage needs at least one throughout the day to use Arcane Recovery to get a spell slot or a couple back after using them; Monk for Ki points; Paladin also has Channel Divinity; the Rogue only seems to get one Short Rest requiring ability in Ace in the Hole at level 20. Pretty sure the Ranger is the only one without a per Short Rest ability, though the Mage can pretty much ignore theirs unless they are running out of daily slots. [/QUOTE]
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