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*Dungeons & Dragons
Warlocks seem pointless
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<blockquote data-quote="Ashrym" data-source="post: 6480456" data-attributes="member: 6750235"><p>The warlock has great class features. Agonizing blast is available at 2nd level and leaves other cantrip spammers behind early and fast. They also have some reasonably good invocations that replicate 1st level spells at will also available at 2nd level.</p><p></p><p>Having spell slots that recover every short rest (standard is 2 short rests per day) and every spell cast in those slots as the highest level available gives some potency throughout the day as other casters are using lower level slots and you are gaining more higher level slots faster than they are, and the best damage cantrip in the game with eldritch blast. There are very few methods of approaching weapon damage that have multiple attacks on spell casters using cantrips. A draconic sorcerer with enough sorcery points to quicken and double cast at higher levels, an evoker with free overchannel on cantrips at 14th level, and a warlock with agonizing blast (CHA mod is added to each bolt) plus any other bonuses.</p><p></p><p>Warlocks have the fastest recovery method for spell slots, but it's the at-will abilities available that support those slots whether it's eldritch blast, blade pact weapon, or at-will invocations. It's normal to need to fill out combat with cantrips for spell casters and warlocks have the best for damage.</p><p></p><p>At higher levels warlocks get up to 4 slots as other spell casters start to have a lot of slots. They also get 4 arcanum in addition to spell slots,and the capstone is 4 more slots once per day. That works out to casting 16 fifth level spells, 4 spells from 6th through 9th level, and 3 or 4 at-will spells. I like the invocations that give silent image, alter self, levitate, and arcane eye at will. I also prefer the tome pact to the other 2 pacts because of the extra cantrips from any list and ritual book that covers rituals from any spell list.</p><p></p><p>The class is competitive.</p><p></p><p></p><p></p><p>They are only adding one more ability focus for the weapon, and if it's a dex weapon that was normal anyway. Picking up medium armor and shield proficiency is easy enough to skip DEX and go STR instead. It takes more investment than eldritch blast spamming, but the investment pays off in better damage than eldritch blast, the ability to attack in melee range without disadvantage, and the drawback that inevitably comes with counter spelling / anti-magic. Feats tip the damage scale up and even if feats aren't an option in the campaign a good magical weapon will do it too.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6480456, member: 6750235"] The warlock has great class features. Agonizing blast is available at 2nd level and leaves other cantrip spammers behind early and fast. They also have some reasonably good invocations that replicate 1st level spells at will also available at 2nd level. Having spell slots that recover every short rest (standard is 2 short rests per day) and every spell cast in those slots as the highest level available gives some potency throughout the day as other casters are using lower level slots and you are gaining more higher level slots faster than they are, and the best damage cantrip in the game with eldritch blast. There are very few methods of approaching weapon damage that have multiple attacks on spell casters using cantrips. A draconic sorcerer with enough sorcery points to quicken and double cast at higher levels, an evoker with free overchannel on cantrips at 14th level, and a warlock with agonizing blast (CHA mod is added to each bolt) plus any other bonuses. Warlocks have the fastest recovery method for spell slots, but it's the at-will abilities available that support those slots whether it's eldritch blast, blade pact weapon, or at-will invocations. It's normal to need to fill out combat with cantrips for spell casters and warlocks have the best for damage. At higher levels warlocks get up to 4 slots as other spell casters start to have a lot of slots. They also get 4 arcanum in addition to spell slots,and the capstone is 4 more slots once per day. That works out to casting 16 fifth level spells, 4 spells from 6th through 9th level, and 3 or 4 at-will spells. I like the invocations that give silent image, alter self, levitate, and arcane eye at will. I also prefer the tome pact to the other 2 pacts because of the extra cantrips from any list and ritual book that covers rituals from any spell list. The class is competitive. They are only adding one more ability focus for the weapon, and if it's a dex weapon that was normal anyway. Picking up medium armor and shield proficiency is easy enough to skip DEX and go STR instead. It takes more investment than eldritch blast spamming, but the investment pays off in better damage than eldritch blast, the ability to attack in melee range without disadvantage, and the drawback that inevitably comes with counter spelling / anti-magic. Feats tip the damage scale up and even if feats aren't an option in the campaign a good magical weapon will do it too. [/QUOTE]
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