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*Dungeons & Dragons
Warlocks seem pointless
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<blockquote data-quote="Mallus" data-source="post: 6493567" data-attributes="member: 3887"><p>I think you're undervaluing the cantrips. The bonus cantrips can be from <em>any</em> caster's list but they use CHA as the casting stat. So you get the best cantrips in the game, using (presumably) your best stat. Since 5e cantips scale --ie, are meant to be useful throughout an entire campaign-- they're a good deal. </p><p></p><p>For example, next level my Tome Pact warlock will get: Vicious Mockery (Bard), Guidance (Cleric), and Thorn Whip (Druid -- with twice the range of party's Druid thanks to the Spell Sniper Feat). That's not too shabby.</p><p></p><p>The same with the Rituals you can get from the Invocation. I believe it's 2 from any caster's list, plus the ability to learn any others going forward. </p><p></p><p>Tome Pact is the way to make a Warlock utility caster. And they aren't as Feat-dependent as Blade Pact warlocks. Their one downside is they aren't really flexible in their combat role.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6493567, member: 3887"] I think you're undervaluing the cantrips. The bonus cantrips can be from [i]any[/i] caster's list but they use CHA as the casting stat. So you get the best cantrips in the game, using (presumably) your best stat. Since 5e cantips scale --ie, are meant to be useful throughout an entire campaign-- they're a good deal. For example, next level my Tome Pact warlock will get: Vicious Mockery (Bard), Guidance (Cleric), and Thorn Whip (Druid -- with twice the range of party's Druid thanks to the Spell Sniper Feat). That's not too shabby. The same with the Rituals you can get from the Invocation. I believe it's 2 from any caster's list, plus the ability to learn any others going forward. Tome Pact is the way to make a Warlock utility caster. And they aren't as Feat-dependent as Blade Pact warlocks. Their one downside is they aren't really flexible in their combat role. [/QUOTE]
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Warlocks seem pointless
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