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Warlocks seem pointless
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<blockquote data-quote="Sword of Spirit" data-source="post: 6493951" data-attributes="member: 6677017"><p>True, it's still a perfectly valid way to go. I just think it needs to be pointed out that it does require some heavy investment to compete with a simple eldritch blast + agonizing blast combo.</p><p></p><p>I'm not a fan of class features designed more for multiclassing than playing single-classed (even though I have no problem with multiclassing). I don't know how the designers intended it to function, but I just assumed they intended that extra investment in a path would net extra benefits, without needing a multiclass or feat-dependent build. You may be right that they went a different route, but it stands out compared to all the other classes and subclasses which appear to be designed for 1-20 balance ("casual" balance, of course).</p><p></p><p></p><p></p><p>That's good know.</p><p></p><p></p><p></p><p>Good point. I hadn't considered that blade pact could be looked at more as adding melee capability that otherwise is absent than in making you better at melee than ranged. I guess it just doesn't seem enough reward for investment to put that much into it, and still be better off using eldritch blast and avoiding melee.</p><p></p><p>Since I really want to feel that Bladelock is always going to do better with their weapon than eldritch blast--and <em>may</em> even feel justified in skipping eldritch blast entirely, I've houseruled a few things.</p><p></p><p>The simplest component that does the lion's share of the balancing work I want is to simply make two changes to agonizing blast. 1) It has a prerequisite of Pact of the Tome. 2) It applies to only one hit per turn.</p><p></p><p>That creates a forced choice scenario where you need Pact of the Tome to get the most out of eldritch blast; and it reigns in its power a bit. (It's still the best cantrip in the game, and still excellent with hex). I'm working on one or two tweaks to Pact of the Blade, but most of work is done just with those simple changes to Agonizing Blast.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6493951, member: 6677017"] True, it's still a perfectly valid way to go. I just think it needs to be pointed out that it does require some heavy investment to compete with a simple eldritch blast + agonizing blast combo. I'm not a fan of class features designed more for multiclassing than playing single-classed (even though I have no problem with multiclassing). I don't know how the designers intended it to function, but I just assumed they intended that extra investment in a path would net extra benefits, without needing a multiclass or feat-dependent build. You may be right that they went a different route, but it stands out compared to all the other classes and subclasses which appear to be designed for 1-20 balance ("casual" balance, of course). That's good know. Good point. I hadn't considered that blade pact could be looked at more as adding melee capability that otherwise is absent than in making you better at melee than ranged. I guess it just doesn't seem enough reward for investment to put that much into it, and still be better off using eldritch blast and avoiding melee. Since I really want to feel that Bladelock is always going to do better with their weapon than eldritch blast--and [I]may[/I] even feel justified in skipping eldritch blast entirely, I've houseruled a few things. The simplest component that does the lion's share of the balancing work I want is to simply make two changes to agonizing blast. 1) It has a prerequisite of Pact of the Tome. 2) It applies to only one hit per turn. That creates a forced choice scenario where you need Pact of the Tome to get the most out of eldritch blast; and it reigns in its power a bit. (It's still the best cantrip in the game, and still excellent with hex). I'm working on one or two tweaks to Pact of the Blade, but most of work is done just with those simple changes to Agonizing Blast. [/QUOTE]
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