Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks seem pointless
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ashrym" data-source="post: 6496580" data-attributes="member: 6750235"><p>Stealthy infiltration might be a better term for what gyor is describing.</p><p></p><p>The monk will have better bonuses, the monk's shadow step and shadow cloak abilities don't cost ki, and eventually empty body becomes available. It's hard for an invisible familiar to compete with and invisible monk who can also cast pass-without-trace for 2 ki points. The only drawback to the monk is he or she still needs to avoid bright light, but is less likely to get noticed and more durable if needed. Likely better perception too, based on WIS as typical for the class plus possible proficiency the familiar doesn't have. </p><p></p><p>I prefer to avoid absolute statements like, "As a trickster, scoundrel, or social engineer, the warlock can outshine both the bard and rogue if he puts his mind to it. Built correctly, a warlock can out-scout any rogue or ranger. You can even be better at rituals than any other class, including wizards."</p><p></p><p>I'm not going to commit to disagreeing, because I miss things too and I'm not sure how you would plan to do some of those, but I have some first thoughts on it.</p><p></p><p>My first thoughts are that the warlock cannot match the skill checks available to rogues and bards, nor can his or her familiar. Bards have half proficiency or proficiency in everything, and lore bards can use inspiration on their own checks. Rogues don't have bonuses to everything but they do have the most base proficiencies, minimum rolls, and the capstone as a fail-safe. Either can supplement skills with spells.</p><p></p><p>Chain pact warlocks do have massive range on a familiar that can be invisible. Beastmaster rangers don't have the range but do have access to speak with animals and beast sense to make better use of their companions; the companions progress in proficiency, AC, damage, and hit points with the ranger levels; and something like a hawk (proficient in perception with advantage on the rolls for keen) allows for things like aerial overhead view (familiar can do this too but without the perception bonus) and then when he spots the cave or ruins or whatever, the ranger can use primeval awareness to attempt to learn of what monsters might lurk in said whatever from a comfortable range too. Several suitable companions are proficient in stealth and perception for a similar trick to familiars, but with a much sturdier remote scout.</p><p></p><p>Tome warlocks can potentially get all rituals from all classes. The caveat on that is first they have to find them, and the wizard has the largest list of rituals already that he can add as he levels without looking for more.</p><p></p><p></p><p>I would be more inclined to state that warlocks have strong advantages in the areas in which they focus. It sounds like a very interesting line of discussion on how warlocks do such things, however. I've found them very versatile so wouldn't be surprised if there are some more gems in there I missed.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6496580, member: 6750235"] Stealthy infiltration might be a better term for what gyor is describing. The monk will have better bonuses, the monk's shadow step and shadow cloak abilities don't cost ki, and eventually empty body becomes available. It's hard for an invisible familiar to compete with and invisible monk who can also cast pass-without-trace for 2 ki points. The only drawback to the monk is he or she still needs to avoid bright light, but is less likely to get noticed and more durable if needed. Likely better perception too, based on WIS as typical for the class plus possible proficiency the familiar doesn't have. I prefer to avoid absolute statements like, "As a trickster, scoundrel, or social engineer, the warlock can outshine both the bard and rogue if he puts his mind to it. Built correctly, a warlock can out-scout any rogue or ranger. You can even be better at rituals than any other class, including wizards." I'm not going to commit to disagreeing, because I miss things too and I'm not sure how you would plan to do some of those, but I have some first thoughts on it. My first thoughts are that the warlock cannot match the skill checks available to rogues and bards, nor can his or her familiar. Bards have half proficiency or proficiency in everything, and lore bards can use inspiration on their own checks. Rogues don't have bonuses to everything but they do have the most base proficiencies, minimum rolls, and the capstone as a fail-safe. Either can supplement skills with spells. Chain pact warlocks do have massive range on a familiar that can be invisible. Beastmaster rangers don't have the range but do have access to speak with animals and beast sense to make better use of their companions; the companions progress in proficiency, AC, damage, and hit points with the ranger levels; and something like a hawk (proficient in perception with advantage on the rolls for keen) allows for things like aerial overhead view (familiar can do this too but without the perception bonus) and then when he spots the cave or ruins or whatever, the ranger can use primeval awareness to attempt to learn of what monsters might lurk in said whatever from a comfortable range too. Several suitable companions are proficient in stealth and perception for a similar trick to familiars, but with a much sturdier remote scout. Tome warlocks can potentially get all rituals from all classes. The caveat on that is first they have to find them, and the wizard has the largest list of rituals already that he can add as he levels without looking for more. I would be more inclined to state that warlocks have strong advantages in the areas in which they focus. It sounds like a very interesting line of discussion on how warlocks do such things, however. I've found them very versatile so wouldn't be surprised if there are some more gems in there I missed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks seem pointless
Top