Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks, Shadow Walk and Concealment (not Stealth)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Starshadow" data-source="post: 4308049" data-attributes="member: 70187"><p>No, this thread isn't about if or not the Warlocks can Stealthily move practically invisible using their Shadow Walk or not. Instead this is about a thing which I and my group find strange about Concealment granted by Shadow Walk. (So please don't turn this into another flamewar about Stealth.)</p><p></p><p>Shadow Walk is defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn." The question is: How much does Shadow Walk conceal the warlock if there are no other vision obscuring factors present?</p><p></p><p>Concealment is defined as obscured vision; be it due to dim lights, smoke, mist, foliage or other factors. There are two different levels of concealment: "concealment" (We call this level of concealment "partial concealment" in our group, so we won't mix the two "concealments" with each other) and "total concealment". The "partial concealment" is defined as "The target is in a lightly obscured square or in a heavily obscured square but adjacent to you."</p><p></p><p>There are three levels of obscurement: Light, Heavy and Total. Also there are situations with "no obscurement".</p><p></p><p>I answered that question this way: Shadow Walk grants you one extra level of obscurement. If there are no other obscuring factors present, it grants you light obscurement worth of concealment; ie: -2 to ranged attacks, -0 to melee attacks.</p><p></p><p>I have seen people here say (or at least I have understood it that way) that Shadow Walk grants concealment worth -2 penalty to both Ranged and Melee attacks. This doesn't make any sense to me; it would mean that the warlock is in heavier obscurement from melee range and at the same time in lighter obscurement from ranged attacks. What do you think?</p><p></p><p>ie: imo Shadow Walk should be defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain one level of obscurement until the end of your next turn."</p></blockquote><p></p>
[QUOTE="Starshadow, post: 4308049, member: 70187"] No, this thread isn't about if or not the Warlocks can Stealthily move practically invisible using their Shadow Walk or not. Instead this is about a thing which I and my group find strange about Concealment granted by Shadow Walk. (So please don't turn this into another flamewar about Stealth.) Shadow Walk is defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn." The question is: How much does Shadow Walk conceal the warlock if there are no other vision obscuring factors present? Concealment is defined as obscured vision; be it due to dim lights, smoke, mist, foliage or other factors. There are two different levels of concealment: "concealment" (We call this level of concealment "partial concealment" in our group, so we won't mix the two "concealments" with each other) and "total concealment". The "partial concealment" is defined as "The target is in a lightly obscured square or in a heavily obscured square but adjacent to you." There are three levels of obscurement: Light, Heavy and Total. Also there are situations with "no obscurement". I answered that question this way: Shadow Walk grants you one extra level of obscurement. If there are no other obscuring factors present, it grants you light obscurement worth of concealment; ie: -2 to ranged attacks, -0 to melee attacks. I have seen people here say (or at least I have understood it that way) that Shadow Walk grants concealment worth -2 penalty to both Ranged and Melee attacks. This doesn't make any sense to me; it would mean that the warlock is in heavier obscurement from melee range and at the same time in lighter obscurement from ranged attacks. What do you think? ie: imo Shadow Walk should be defined as: "On your turn, if you move at least 3 squares away from where you started your turn, you gain one level of obscurement until the end of your next turn." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warlocks, Shadow Walk and Concealment (not Stealth)
Top