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Warlocks, Shadow Walk and Concealment (not Stealth)
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<blockquote data-quote="Starshadow" data-source="post: 4308142" data-attributes="member: 70187"><p>How can the blur be that difficult to see from melee range, but suddenly much easier from further away? I know you can explain it with "It's magic man.", but imo granting one level of obscurement is a better way of doing it. Why? Because it makes sense.</p><p></p><p>I am "confusing" the issue because current non-confusing situation does not make sense. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If your target is concealed, it means you cannot see him properly. There aren't any other kinds of concealment, only the kind that makes target harder to see. Therefore Shadow Walk does not grant another way of concealment. It grants the same concealment as other kinds of concealments. If you don't think so, please answer the following questions:</p><p></p><p>1) If Shadow Walk is ment to grant you a 2 pt penalty to all attacks aimed at you, why doesn't it say so in the power description and why go use the confusing 'concealment' term? </p><p></p><p>2) What if there is other concealment present? For example the warlock is Shadow Walking in gloomy moonless starlit night, under leaf canopy of trees (read "Heavy Obscurement"), how difficult would it be to hit that warlock in melee? How about from range? How much Concealment is Heavy Obscurement + Shadow Walk "concealment"? </p><p></p><p>3) What about the warlock Shadow Walking in total darkness (read "Total Obscurement")? How much is Total + Some More? How difficult is it to hit the warlock in melee? And from range?</p><p></p><p></p><p>Heh, somebody elses problem field. Haven't seen that one in a while. Unfortunately that is a little too funny for our game. We don't play comedy/parody type of D&D. Also with that explanation it should provide no protection of any kind against mindless things like automatons, golems and other constructs, which normal concealment should provide.</p></blockquote><p></p>
[QUOTE="Starshadow, post: 4308142, member: 70187"] How can the blur be that difficult to see from melee range, but suddenly much easier from further away? I know you can explain it with "It's magic man.", but imo granting one level of obscurement is a better way of doing it. Why? Because it makes sense. I am "confusing" the issue because current non-confusing situation does not make sense. :) If your target is concealed, it means you cannot see him properly. There aren't any other kinds of concealment, only the kind that makes target harder to see. Therefore Shadow Walk does not grant another way of concealment. It grants the same concealment as other kinds of concealments. If you don't think so, please answer the following questions: 1) If Shadow Walk is ment to grant you a 2 pt penalty to all attacks aimed at you, why doesn't it say so in the power description and why go use the confusing 'concealment' term? 2) What if there is other concealment present? For example the warlock is Shadow Walking in gloomy moonless starlit night, under leaf canopy of trees (read "Heavy Obscurement"), how difficult would it be to hit that warlock in melee? How about from range? How much Concealment is Heavy Obscurement + Shadow Walk "concealment"? 3) What about the warlock Shadow Walking in total darkness (read "Total Obscurement")? How much is Total + Some More? How difficult is it to hit the warlock in melee? And from range? Heh, somebody elses problem field. Haven't seen that one in a while. Unfortunately that is a little too funny for our game. We don't play comedy/parody type of D&D. Also with that explanation it should provide no protection of any kind against mindless things like automatons, golems and other constructs, which normal concealment should provide. [/QUOTE]
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Warlocks, Shadow Walk and Concealment (not Stealth)
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