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Warlocks, Shadow Walk and Concealment (not Stealth)
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<blockquote data-quote="small pumpkin man" data-source="post: 4308383" data-attributes="member: 57910"><p>Absoluty, I aggree, but that's the opposite of what Starshadow is doing. That's taking the mechanics and deciding what the fluff is. Starshadow is going "what's <em>really</em> going on here?", to which the answer is "whatever you want".</p><p></p><p></p><p>Do I need to quote Hong's second law at you?</p><p></p><p>Concealment is a status, commonly gained from being in "obscurment". This doesn't mean this is the only was to get this status.</p><p></p><p>So that it doesn't stack with natural darkness? So that they can attempt to hide? because it's more flavourful?</p><p></p><p>It doesn't grant "obscurement" stop thinking about it like that, it grants <strong>concealment</strong>, if you allready have concealment, or you have full concealment (or whatever it's called) you gain no benefit.</p><p></p><p>It's like combat advantage, once someone has it, you can't get it anymore.</p><p></p><p>Uh, while the actual Hitchhiker's referance is silly, the idea of magic which makes it harder for people to notice you by making you "not important", or simply by making it difficult for people to look at you as opposed to actual invisibility is common, even in relatively gritty fare (It shows up in the Black Company books, and if they're a comedy, it's fairly black). The "mindless" thing also doesn't really work in a game where you can sleep Oozes and skeletons.</p><p></p><p></p><p>It's also needlessly complicated. Not to mention you're being untruthful, the defender is not <em>easier</em> to see at further away, they're merely not <em>harder</em>.</p><p></p><p>You know what, let me stop beating around the bush.</p><p></p><p><strong>It works exactly like Blur</strong></p><p></p><p>Nobody had a problem with Blur, stop having a problem with Shadow Walk. Do you <strong>really</strong> need a bit in the 4e PHB saying "sometimes spells or effects grant concealment regardless of whether they're is obscured" like there was in the 3.x one? Is it really that difficult to figure out?</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4308383, member: 57910"] Absoluty, I aggree, but that's the opposite of what Starshadow is doing. That's taking the mechanics and deciding what the fluff is. Starshadow is going "what's [i]really[/i] going on here?", to which the answer is "whatever you want". Do I need to quote Hong's second law at you? Concealment is a status, commonly gained from being in "obscurment". This doesn't mean this is the only was to get this status. So that it doesn't stack with natural darkness? So that they can attempt to hide? because it's more flavourful? It doesn't grant "obscurement" stop thinking about it like that, it grants [b]concealment[/b], if you allready have concealment, or you have full concealment (or whatever it's called) you gain no benefit. It's like combat advantage, once someone has it, you can't get it anymore. Uh, while the actual Hitchhiker's referance is silly, the idea of magic which makes it harder for people to notice you by making you "not important", or simply by making it difficult for people to look at you as opposed to actual invisibility is common, even in relatively gritty fare (It shows up in the Black Company books, and if they're a comedy, it's fairly black). The "mindless" thing also doesn't really work in a game where you can sleep Oozes and skeletons. It's also needlessly complicated. Not to mention you're being untruthful, the defender is not [i]easier[/i] to see at further away, they're merely not [i]harder[/i]. You know what, let me stop beating around the bush. [b]It works exactly like Blur[/b] Nobody had a problem with Blur, stop having a problem with Shadow Walk. Do you [b]really[/b] need a bit in the 4e PHB saying "sometimes spells or effects grant concealment regardless of whether they're is obscured" like there was in the 3.x one? Is it really that difficult to figure out? [/QUOTE]
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Warlocks, Shadow Walk and Concealment (not Stealth)
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