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General Tabletop Discussion
*Dungeons & Dragons
Warlocks Should Get Unique Features Combining Their Pact Boons and Subclass
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8287010" data-attributes="member: 7023887"><p>The title pretty much says it, but I'll give an example of what I mean and the only official version of this in 5e. </p><p></p><p>Basically, IMO, warlocks should get special features from their subclass at level 3 dependent on whatever pact boon they choose. There's already an example of this in 5e, the Hexblade's Hex Warrior feature automatically applying to any weapons summoned by the Pact of the Blade feature. It's a useful feature, but is a relatively small mechanical benefit overall. </p><p></p><p>I want more of these. Preferably, there would be a feature for every subclass for every Pact Boon. These would also be fairly small mechanical bonuses, but IMO, it would help make your character's combination of these two choices feel more connected and help roleplay your Warlock's choices. (I already have brainstormed a few options already, like if an Archfey Warlock that has the Pact of the Chain has their familiar in the form of a Sprite, the saving throw against the sleep-poison would be your Warlock spell save DC instead of DC 10.) </p><p></p><p>Any thoughts on this? Any ideas for possible features for the different Warlock subclasses like this?</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8287010, member: 7023887"] The title pretty much says it, but I'll give an example of what I mean and the only official version of this in 5e. Basically, IMO, warlocks should get special features from their subclass at level 3 dependent on whatever pact boon they choose. There's already an example of this in 5e, the Hexblade's Hex Warrior feature automatically applying to any weapons summoned by the Pact of the Blade feature. It's a useful feature, but is a relatively small mechanical benefit overall. I want more of these. Preferably, there would be a feature for every subclass for every Pact Boon. These would also be fairly small mechanical bonuses, but IMO, it would help make your character's combination of these two choices feel more connected and help roleplay your Warlock's choices. (I already have brainstormed a few options already, like if an Archfey Warlock that has the Pact of the Chain has their familiar in the form of a Sprite, the saving throw against the sleep-poison would be your Warlock spell save DC instead of DC 10.) Any thoughts on this? Any ideas for possible features for the different Warlock subclasses like this? [/QUOTE]
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