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General Tabletop Discussion
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Warlocks Should Get Unique Features Combining Their Pact Boons and Subclass
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<blockquote data-quote="EzekielRaiden" data-source="post: 8287693" data-attributes="member: 6790260"><p>All fair. One useful thing IMO is that you can leverage the Invocations to make a small starting feature better if the player wishes to. E.g. your Pact of the Helm could be expanded to include a bound shield (say, half your Proficiency modifier as an AC bonus) using an Invocation. That way, you can tweak the power of any of these pact/patron interactions to start relatively mild, but allow potent thematic growth with further investment.</p><p></p><p>Another approach could be to make a uniform structure either for each pact or each patron (the former would be easier but the latter would make more sense given the Hexblade's text), so that you're trimming down the explosion and reducing the chance of undesirable interactions/comparisons. So, for example, maybe the Hexblade always gives some kind of equipment-related benefit which changes depending on pact. Blade we know; Hex/Chain could be whip-based, to reflect "monster tamer" type ideas; Hex/Tome could make using your book of secrets a combat-useful thing. Not sure what I'd do with Talisman but I'm sure there's something, perhaps bound ranged weapons instead of melee? Then do similar thematics for the others, e.g. GOO is tied with madness and fear, Infernal is fire and torment and imprisonment, Archfey is glamours and tricks and mixed blessings, etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8287693, member: 6790260"] All fair. One useful thing IMO is that you can leverage the Invocations to make a small starting feature better if the player wishes to. E.g. your Pact of the Helm could be expanded to include a bound shield (say, half your Proficiency modifier as an AC bonus) using an Invocation. That way, you can tweak the power of any of these pact/patron interactions to start relatively mild, but allow potent thematic growth with further investment. Another approach could be to make a uniform structure either for each pact or each patron (the former would be easier but the latter would make more sense given the Hexblade's text), so that you're trimming down the explosion and reducing the chance of undesirable interactions/comparisons. So, for example, maybe the Hexblade always gives some kind of equipment-related benefit which changes depending on pact. Blade we know; Hex/Chain could be whip-based, to reflect "monster tamer" type ideas; Hex/Tome could make using your book of secrets a combat-useful thing. Not sure what I'd do with Talisman but I'm sure there's something, perhaps bound ranged weapons instead of melee? Then do similar thematics for the others, e.g. GOO is tied with madness and fear, Infernal is fire and torment and imprisonment, Archfey is glamours and tricks and mixed blessings, etc. [/QUOTE]
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