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<blockquote data-quote="doctorbadwolf" data-source="post: 6911384" data-attributes="member: 6704184"><p>Just...lots of the little bastards! </p><p></p><p></p><p>OK, seriously, what do I want this time, right? </p><p></p><p>Well, I want to build some new Warlock options, and I'd like thoughts. </p><p></p><p>Also, I'd love thoughts on some Warlock houserules. </p><p></p><p>First, new Pact Boons! names and concepts are all works in progress, so suggest better ones! </p><p></p><p><em>The Cloak of Midnight</em> This cloak is more than just black, it seems to absorb the light around it. The wearer can choose to make the cloak appear mundane, as a bonus action, in which case it is simply the deep black of a pool of wet ink, or the heavy black of dark ash. When the magical nature of the Cloak is not obfuscated, it resembles a starry night on the outside, and fathomless, lightless, void on the interior. </p><p> Mechanics: I think it should help absorb magic, and/or do a movement related thing, in addition to helping with stealth. On the high end (multiple invocations taken for it) it should absorb damage from magic and/or increase AC, aid in stealth, and allow some manner of teleportation. </p><p> From the jump, I think increasing the distance of any teleport, and a minor boost to stealth would do it, although to bring it in line with chain and tome, maybe a once per long rest teleport is in order, or the ability to teleport using your movement, but not actually any more distance than your normal movement? SO, it bypasses some obstacles, but not by much more than the mariner fighting style does, for instance, but is thematically cool. </p><p><em></em></p><p><em>The Seven Bells of Urit Zohr: </em>Necromancy, my friends. Anyone read Abhorsen? Basically these would aid in disrupting unfriendly casters, and summoned or animated creatures. A counter-summoner's tool, essentially. </p><p> Mechanics: When used as a spell focus, has a chance to put extra hurt on casters and summoned creatures and undead? I'm less certain on this one for the low level effect. High end: attack casters as reaction when they summon or animate undead, or undead when they use special abilities, make attempts to dismiss summoned creatures or take down undead more effective somehow? INcreased DC, Advantage, whatever. </p><p></p><p>More later, I gotta hit the road in a few minutes.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6911384, member: 6704184"] Just...lots of the little bastards! OK, seriously, what do I want this time, right? Well, I want to build some new Warlock options, and I'd like thoughts. Also, I'd love thoughts on some Warlock houserules. First, new Pact Boons! names and concepts are all works in progress, so suggest better ones! [I]The Cloak of Midnight[/I] This cloak is more than just black, it seems to absorb the light around it. The wearer can choose to make the cloak appear mundane, as a bonus action, in which case it is simply the deep black of a pool of wet ink, or the heavy black of dark ash. When the magical nature of the Cloak is not obfuscated, it resembles a starry night on the outside, and fathomless, lightless, void on the interior. Mechanics: I think it should help absorb magic, and/or do a movement related thing, in addition to helping with stealth. On the high end (multiple invocations taken for it) it should absorb damage from magic and/or increase AC, aid in stealth, and allow some manner of teleportation. From the jump, I think increasing the distance of any teleport, and a minor boost to stealth would do it, although to bring it in line with chain and tome, maybe a once per long rest teleport is in order, or the ability to teleport using your movement, but not actually any more distance than your normal movement? SO, it bypasses some obstacles, but not by much more than the mariner fighting style does, for instance, but is thematically cool. [I] The Seven Bells of Urit Zohr: [/I]Necromancy, my friends. Anyone read Abhorsen? Basically these would aid in disrupting unfriendly casters, and summoned or animated creatures. A counter-summoner's tool, essentially. Mechanics: When used as a spell focus, has a chance to put extra hurt on casters and summoned creatures and undead? I'm less certain on this one for the low level effect. High end: attack casters as reaction when they summon or animate undead, or undead when they use special abilities, make attempts to dismiss summoned creatures or take down undead more effective somehow? INcreased DC, Advantage, whatever. More later, I gotta hit the road in a few minutes. [/QUOTE]
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