Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks! Warlocks everywhere!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 6914626" data-attributes="member: 6704184"><p>You have uncovered (of your patron has granted you) the ancient and mysterious artifact known as The Cloak of Midnight. Upon first donning the Cloak, it revealed to you it's nature in a dizzying moment of cosmic clarity, as if the multiverse had been revealed to you from an unimaginable perspective. You can only recall glimpses, but when you came to, the Cloak had become part of you. Permanently. </p><p></p><p>You can dismiss the Cloak of Midnight, or recall it, as a Bonus Action, or as a Reaction to taking damage. </p><p></p><p>The Cloak imparts upon you certain benefits.</p><p></p><p>While wearing the Cloak and not wearing armor, your AC is equal to 10+Dex+Cha modifier.</p><p></p><p>As a bonus action, you can reach your hand into the cloak and pull out a melee weapon made of shadows and starlight. You are proficient in this weapon. If you let go of the weapon, it fades away. At level 6 you gain the multi-attack feature while wielding the weapon. At level 11, you can add your Charisma modifier to the damage. The weapon is considered magical for the purposes of resistances.</p><p></p><p>(Might it be simpler to let the warlock us CHA for attack and damage, and add that when a cantrip allows you to add extra damage due to level, you can instead make a melee attack with the weapon?) </p><p></p><p>Invocations: </p><p></p><p>Shadow Shapes: In addition to a weapon, you can pull out other solid object made of shadow from your cloak. They are pure black, have no weight, and are cold to the touch. The object can be any shape you wish but cannot exceed 5' across and 15' long. As long as you are touching it is solid, but fades as soon as you let go. The shadow shape can be broken with a strength check equal to your casting DC. Creatures have disavantage on the check if the object is in total darkness. It will also fade if subject to direct sunlight (clouds or covering it with your cloak is often sufficient to maintain it), the daylight spell, or similar effect.</p><p></p><p>Walker In Starlight: While in Dim Light or Darkness, you can use your movement to teleport your speed, so long as your destination is also in Dim Light or Darkness. Any time you move more than 10ft into a space of Dim Light or Darkness, you can Hide as a bonus action. Like normal movement, this movement can be split up, or used all at once. If you have not moved in this way on your current turn, you can instead use your Action to use this ability, and the destination can be up to 60ft away. </p><p></p><p></p><p> ---------------------------------------------------</p><p></p><p>Walker in Starlight might be too powerful, but I <em>really </em>like it, thematically. I think that without the Advantage to an attack, it works to have it be your movement, rather than a bonus action, and give the limited ability to hide as a bonus action. If that is too much stepping on the rogue's toes, I'd settle for Advantage on the next stealth or Slight of Hand check you make. </p><p></p><p></p><p>Another idea I had, that makes it less similar to what other classes get, is to change it to increased base speed, jump distance, jump as if running start even without it, reduced falling damage, and add CHA to Stealth and Slight of Hand checks while in Dim Light or Darkness, but it seemed unwieldy, and overlaps too much with other invocations.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6914626, member: 6704184"] You have uncovered (of your patron has granted you) the ancient and mysterious artifact known as The Cloak of Midnight. Upon first donning the Cloak, it revealed to you it's nature in a dizzying moment of cosmic clarity, as if the multiverse had been revealed to you from an unimaginable perspective. You can only recall glimpses, but when you came to, the Cloak had become part of you. Permanently. You can dismiss the Cloak of Midnight, or recall it, as a Bonus Action, or as a Reaction to taking damage. The Cloak imparts upon you certain benefits. While wearing the Cloak and not wearing armor, your AC is equal to 10+Dex+Cha modifier. As a bonus action, you can reach your hand into the cloak and pull out a melee weapon made of shadows and starlight. You are proficient in this weapon. If you let go of the weapon, it fades away. At level 6 you gain the multi-attack feature while wielding the weapon. At level 11, you can add your Charisma modifier to the damage. The weapon is considered magical for the purposes of resistances. (Might it be simpler to let the warlock us CHA for attack and damage, and add that when a cantrip allows you to add extra damage due to level, you can instead make a melee attack with the weapon?) Invocations: Shadow Shapes: In addition to a weapon, you can pull out other solid object made of shadow from your cloak. They are pure black, have no weight, and are cold to the touch. The object can be any shape you wish but cannot exceed 5' across and 15' long. As long as you are touching it is solid, but fades as soon as you let go. The shadow shape can be broken with a strength check equal to your casting DC. Creatures have disavantage on the check if the object is in total darkness. It will also fade if subject to direct sunlight (clouds or covering it with your cloak is often sufficient to maintain it), the daylight spell, or similar effect. Walker In Starlight: While in Dim Light or Darkness, you can use your movement to teleport your speed, so long as your destination is also in Dim Light or Darkness. Any time you move more than 10ft into a space of Dim Light or Darkness, you can Hide as a bonus action. Like normal movement, this movement can be split up, or used all at once. If you have not moved in this way on your current turn, you can instead use your Action to use this ability, and the destination can be up to 60ft away. --------------------------------------------------- Walker in Starlight might be too powerful, but I [I]really [/I]like it, thematically. I think that without the Advantage to an attack, it works to have it be your movement, rather than a bonus action, and give the limited ability to hide as a bonus action. If that is too much stepping on the rogue's toes, I'd settle for Advantage on the next stealth or Slight of Hand check you make. Another idea I had, that makes it less similar to what other classes get, is to change it to increased base speed, jump distance, jump as if running start even without it, reduced falling damage, and add CHA to Stealth and Slight of Hand checks while in Dim Light or Darkness, but it seemed unwieldy, and overlaps too much with other invocations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlocks! Warlocks everywhere!
Top