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<blockquote data-quote="doctorbadwolf" data-source="post: 6914649" data-attributes="member: 6704184"><p>I like that. My only potential issue is that I think pact boons should have an at-will or passive use, first and foremost. Perhaps what I have could be paired down a bit, and some of it put into invocations, along with this? </p><p></p><p>What about some manner of bonus against undead and summoned creatures, and/or the creature controlling them, when casting a spell using the Bell as an Arcane Focus, as the basic use of the boon? And then the First Bell, Arharim, has a 1/rest usage something like what you suggest? </p><p></p><p>Invocations could add the other stuff, using the flavor of numbered, and named, bells. </p><p></p><p>I also like the idea of it effecting allies, too, unless you give them a charm that protects them from the effect of the bells. It's pure fluff on a practical level, but it's cool fluff.</p><p></p><p></p><p>OK, New version! </p><p></p><p>The Seven Bells of Urit Zohr</p><p></p><p>The bells are attached to a bandolier, handles stuck out. The bandolier muffles the sound of the bells, preventing accidental usage. You must have a free hand to use the bells, but needn't keep one in your hand. Practice has made you proficient in drawing, using and storing a bell as a single action. You can use the Bells as an Arcane Focus, drawing a bell as part of casting the spell. </p><p> When you do so, your spells are more effective against Undead, summoned creatures, and any target that is controlling a summoned or Undead creature. </p><p> Summoned or controlled Undead, and targets that are controlling or summoned such a creature, take extra damage equal to your Charisma Modifier, if the spell deals damage. </p><p> Any creature Concentrating on a Conjuration or Necromancy spell, or controlling an Undead creature, has Disadvantage on their next Concentration check after taking damage from any spell or effect which uses one of your Bells. </p><p> You are proficient in any ability check made as part of a spell which targets such a creature or effect. </p><p></p><p>In addition, you gain mastery of the First Bell, Arharim. </p><p></p><p><Insert the ability you posted, or something quite similar> </p><p></p><p>Other invocations would grant mastery of the other bells, with increasing level requirements and more powerful effects. </p><p></p><p>I wonder, though, what if this were (also or instead, IDK) a Patron. That gives built in bonus spells, and built in increasing potency in the form of new Patron features. </p><p></p><p>Would it be too weird to have a Patron and Boon that assume you're taking both if you take one?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6914649, member: 6704184"] I like that. My only potential issue is that I think pact boons should have an at-will or passive use, first and foremost. Perhaps what I have could be paired down a bit, and some of it put into invocations, along with this? What about some manner of bonus against undead and summoned creatures, and/or the creature controlling them, when casting a spell using the Bell as an Arcane Focus, as the basic use of the boon? And then the First Bell, Arharim, has a 1/rest usage something like what you suggest? Invocations could add the other stuff, using the flavor of numbered, and named, bells. I also like the idea of it effecting allies, too, unless you give them a charm that protects them from the effect of the bells. It's pure fluff on a practical level, but it's cool fluff. OK, New version! The Seven Bells of Urit Zohr The bells are attached to a bandolier, handles stuck out. The bandolier muffles the sound of the bells, preventing accidental usage. You must have a free hand to use the bells, but needn't keep one in your hand. Practice has made you proficient in drawing, using and storing a bell as a single action. You can use the Bells as an Arcane Focus, drawing a bell as part of casting the spell. When you do so, your spells are more effective against Undead, summoned creatures, and any target that is controlling a summoned or Undead creature. Summoned or controlled Undead, and targets that are controlling or summoned such a creature, take extra damage equal to your Charisma Modifier, if the spell deals damage. Any creature Concentrating on a Conjuration or Necromancy spell, or controlling an Undead creature, has Disadvantage on their next Concentration check after taking damage from any spell or effect which uses one of your Bells. You are proficient in any ability check made as part of a spell which targets such a creature or effect. In addition, you gain mastery of the First Bell, Arharim. <Insert the ability you posted, or something quite similar> Other invocations would grant mastery of the other bells, with increasing level requirements and more powerful effects. I wonder, though, what if this were (also or instead, IDK) a Patron. That gives built in bonus spells, and built in increasing potency in the form of new Patron features. Would it be too weird to have a Patron and Boon that assume you're taking both if you take one? [/QUOTE]
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