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<blockquote data-quote="Nonlethal Force" data-source="post: 2937886" data-attributes="member: 35788"><p>As others have said, typically the Warlock follows the fighter in the power curve. Powerful at the beginning, still okay in the middle, outshined by the sheer effectiveness of a properly played caster in the end.</p><p></p><p>Having said that, realize that this largely depends on how many combats there are before a rest. If you are playing in a group that has 4 or more encounters before a rest each day, the warlock is going to be "back-up" for the casters in damage deal for one or two of those encounters but then they are going to be able to shine as the spellcasters start losing their higher level spells. If you are in a game with only 1-2 encounters before resting the warlock should almost always be minor to the spellcasters.</p><p></p><p>11d6 is nice, especially for a ranged touch attack. It should hit with regularity. But you compare that with the possible damage of an 8th or 9th level spell at caster level 20 (or epic) and you'll see that the 11d6 is more like the damage received from having made a save than from taking the full effect of the spell.</p><p></p><p>All in all, I think the warlock is playable as-is, doesn't need fixing, a bit on the weak side, exploitable in some circumstances, but a great ally when the party needs a rest but is being pursued by an equal enemy. It has its strengths.</p><p></p><p>Aside: With any character that uses a non-traditional (vancian?) style of magic use, it typically seems quite overpowered at the beginning. People said (and say) the same thing about psions and wilders. But a good DM should be able to find flaws that they can count on to challenge the character's bread and butter. This skill only comes with practice and time. As you play the warlock, your DM will get used to having you around and find your weaknesses. Then the other players will begin to see the balance and not just the overpoweredness that is often the first reaction. Part of the problem may be that you jumped in with a level 20. If you had built your character up from a level 1 to a level 20 from gameplay, your DM could have grown with you.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 2937886, member: 35788"] As others have said, typically the Warlock follows the fighter in the power curve. Powerful at the beginning, still okay in the middle, outshined by the sheer effectiveness of a properly played caster in the end. Having said that, realize that this largely depends on how many combats there are before a rest. If you are playing in a group that has 4 or more encounters before a rest each day, the warlock is going to be "back-up" for the casters in damage deal for one or two of those encounters but then they are going to be able to shine as the spellcasters start losing their higher level spells. If you are in a game with only 1-2 encounters before resting the warlock should almost always be minor to the spellcasters. 11d6 is nice, especially for a ranged touch attack. It should hit with regularity. But you compare that with the possible damage of an 8th or 9th level spell at caster level 20 (or epic) and you'll see that the 11d6 is more like the damage received from having made a save than from taking the full effect of the spell. All in all, I think the warlock is playable as-is, doesn't need fixing, a bit on the weak side, exploitable in some circumstances, but a great ally when the party needs a rest but is being pursued by an equal enemy. It has its strengths. Aside: With any character that uses a non-traditional (vancian?) style of magic use, it typically seems quite overpowered at the beginning. People said (and say) the same thing about psions and wilders. But a good DM should be able to find flaws that they can count on to challenge the character's bread and butter. This skill only comes with practice and time. As you play the warlock, your DM will get used to having you around and find your weaknesses. Then the other players will begin to see the balance and not just the overpoweredness that is often the first reaction. Part of the problem may be that you jumped in with a level 20. If you had built your character up from a level 1 to a level 20 from gameplay, your DM could have grown with you. [/QUOTE]
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