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<blockquote data-quote="I'm A Banana" data-source="post: 2938153" data-attributes="member: 2067"><p>Sorcerers and Wizards can teleport, fly, and plane shift. Walking is already pointless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Buffed monsters are rare. Those you do meet, yes, you can make their magic fizzle.</p><p></p><p></p><p></p><p>Saves are often not bad for a warlock -- a high Dex a high Cha and a highish Con are no-brainers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>There's more than one way to sense a threat. And this means that dispelling your magic becomes a good tactic to use for your DM.</p><p></p><p></p><p></p><p>No, you can be killed pretty easily. Something that flies, something with a high touch AC, something that can negate magic, any mobile mosnter that can surprise you by forcing you into melee and then wailing on you....</p><p></p><p>Now, maybe the DM doesn't want to creatively alter his encounters to you, and while that's not terribly creative, he is the DM, and if you can't convince him to give it a try, go with a Sorcerer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But you're no more unkillable than a monk or a paladin -- you definately don't have a real obvious weakness to exploit, but anyone who cared to compromise your strengths wouldn't have to try too hard.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 2938153, member: 2067"] Sorcerers and Wizards can teleport, fly, and plane shift. Walking is already pointless. :) Buffed monsters are rare. Those you do meet, yes, you can make their magic fizzle. Saves are often not bad for a warlock -- a high Dex a high Cha and a highish Con are no-brainers. :) There's more than one way to sense a threat. And this means that dispelling your magic becomes a good tactic to use for your DM. No, you can be killed pretty easily. Something that flies, something with a high touch AC, something that can negate magic, any mobile mosnter that can surprise you by forcing you into melee and then wailing on you.... Now, maybe the DM doesn't want to creatively alter his encounters to you, and while that's not terribly creative, he is the DM, and if you can't convince him to give it a try, go with a Sorcerer. ;) But you're no more unkillable than a monk or a paladin -- you definately don't have a real obvious weakness to exploit, but anyone who cared to compromise your strengths wouldn't have to try too hard. [/QUOTE]
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