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*Pathfinder & Starfinder
Warlord. A bad or a good Cleric?
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<blockquote data-quote="Staffan" data-source="post: 4479088" data-attributes="member: 907"><p>Warlord at-wills seem a bit weaker than Cleric at-wills to me. The cleric gets Lance of Faith (d8+Wis damage and an ally you can see gets +2 to hit the target) and Righteous Brand (W+Str damage and an ally gets to add your Str to his attacks against the target for a turn).</p><p></p><p>The Warlord gets Furious Smash. It does have the advantage of being Weapon vs non-AC defense, but on the other hand it only does Str damage (meaning you lose out on enhancement bonus, weapon focus, etc.). It gives a bonus equal to your Cha, which means it's only useful for inspiring Warlords (and there's no real counterpart for the tactical ones), though in its defense it also gives a bonus to damage. Finally, the character who is to benefit from the bonus has to be adjacent either to you or to your enemy.</p><p></p><p>The tactical warlord is even worse off. He gets Commander's Strike, which essentially lets him turn his standard action into an ally's basic attack plus Int to damage. The whole point of the leader's attack bonuses is to help your buddies land their big guns, but Commander's strike totally fails to do that.</p></blockquote><p></p>
[QUOTE="Staffan, post: 4479088, member: 907"] Warlord at-wills seem a bit weaker than Cleric at-wills to me. The cleric gets Lance of Faith (d8+Wis damage and an ally you can see gets +2 to hit the target) and Righteous Brand (W+Str damage and an ally gets to add your Str to his attacks against the target for a turn). The Warlord gets Furious Smash. It does have the advantage of being Weapon vs non-AC defense, but on the other hand it only does Str damage (meaning you lose out on enhancement bonus, weapon focus, etc.). It gives a bonus equal to your Cha, which means it's only useful for inspiring Warlords (and there's no real counterpart for the tactical ones), though in its defense it also gives a bonus to damage. Finally, the character who is to benefit from the bonus has to be adjacent either to you or to your enemy. The tactical warlord is even worse off. He gets Commander's Strike, which essentially lets him turn his standard action into an ally's basic attack plus Int to damage. The whole point of the leader's attack bonuses is to help your buddies land their big guns, but Commander's strike totally fails to do that. [/QUOTE]
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Warlord. A bad or a good Cleric?
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