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Warlord and commander's strike
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<blockquote data-quote="Kirian555" data-source="post: 4309138" data-attributes="member: 70226"><p>Hello all, </p><p>I'm thinking of a house rule for the commander's strike at will power for the warlord. The way i see it, the warlord is a leader aiding his allies on the front lines. He actually need to be there to use most of his abilities. At first, i liked the idea of a commander strike with a small range (something like 3-4 squares, or less). The idea is that the leader can still be usefull when he is slightly behind the front line - keeping an eye on what's happening and giving order to his comrades, having a bigger picture of the melee and looking for opportunities others characters don't see since they are directly in melee. Meanwhile, he can be a second line of defense between the front line and the artillery in back - moving himself back and fort to ensure no enemies can reach the artillery but still be usefull when he is right behind his allies. </p><p>Do you think giving commander's strike a small range will give me bad surprises? I think it's a nice add to role-playing warlord in combat (which is the first reason i want to bend the rules on commander's strike), but i don't want it to be an overpower ability. Any opinions?</p></blockquote><p></p>
[QUOTE="Kirian555, post: 4309138, member: 70226"] Hello all, I'm thinking of a house rule for the commander's strike at will power for the warlord. The way i see it, the warlord is a leader aiding his allies on the front lines. He actually need to be there to use most of his abilities. At first, i liked the idea of a commander strike with a small range (something like 3-4 squares, or less). The idea is that the leader can still be usefull when he is slightly behind the front line - keeping an eye on what's happening and giving order to his comrades, having a bigger picture of the melee and looking for opportunities others characters don't see since they are directly in melee. Meanwhile, he can be a second line of defense between the front line and the artillery in back - moving himself back and fort to ensure no enemies can reach the artillery but still be usefull when he is right behind his allies. Do you think giving commander's strike a small range will give me bad surprises? I think it's a nice add to role-playing warlord in combat (which is the first reason i want to bend the rules on commander's strike), but i don't want it to be an overpower ability. Any opinions? [/QUOTE]
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Warlord and commander's strike
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