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General Tabletop Discussion
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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="MoonSong" data-source="post: 6045678" data-attributes="member: 6689464"><p>Actually encounter based morale effects aren't without i'ts precedents. Back in 2e and 3e this is the way the bard music worked, the music or poetry wasn't magical, just extremely inspiring, there is a reason in 3e nspire courage provided a MORALE bonus and in 2e it was encounter based tather than limited by day. </p><p></p><p>I don't think giving the warlord some encounter based morale effects would be so bad or even strain suspension of disbelief, in fact warlord healing is about the only thing that breaks it (except those times when the warlord acts like a fighter), and I think it works even in fiction. </p><p></p><p>Those who have read History's Strongest Disciple Kenichi will know what I'm talking about here, to me Nijima is the archetypical warlord guiding the alliance to hit in the right place at the right time, even allowing them to defeat a master class warrior, despite not being very inspirational to most main characters, he has managed throught cunning, awareness and force of personality to turn a bunch of former enemies into a team, and is capable of guiding them, even when 90% of them hate him. The only thing he doesn't do than a 4e warlord does is healing.</p><p></p><p>However doing this right requires a subsystem of it's own, the Fighter chasis isn't appropriate for it (in the same way the wizard chasis isn't suitable for sorcerers)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6045678, member: 6689464"] Actually encounter based morale effects aren't without i'ts precedents. Back in 2e and 3e this is the way the bard music worked, the music or poetry wasn't magical, just extremely inspiring, there is a reason in 3e nspire courage provided a MORALE bonus and in 2e it was encounter based tather than limited by day. I don't think giving the warlord some encounter based morale effects would be so bad or even strain suspension of disbelief, in fact warlord healing is about the only thing that breaks it (except those times when the warlord acts like a fighter), and I think it works even in fiction. Those who have read History's Strongest Disciple Kenichi will know what I'm talking about here, to me Nijima is the archetypical warlord guiding the alliance to hit in the right place at the right time, even allowing them to defeat a master class warrior, despite not being very inspirational to most main characters, he has managed throught cunning, awareness and force of personality to turn a bunch of former enemies into a team, and is capable of guiding them, even when 90% of them hate him. The only thing he doesn't do than a 4e warlord does is healing. However doing this right requires a subsystem of it's own, the Fighter chasis isn't appropriate for it (in the same way the wizard chasis isn't suitable for sorcerers) [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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