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Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="GreyICE" data-source="post: 6046971" data-attributes="member: 6684526"><p>Can I have an answer from Kamikaze on whether he's given up his Quixotic attempt to unify the Warlord and the Fighter?</p><p></p><p>I mean right now we have about 4-7 new Expertise dice functions, a bundle of maneuvers that can also be bought using Expertise dice, an optional possible Aura mechanic, scaling off Int/Cha on a class that scales off Str/Dex/Con, etc.</p><p></p><p></p><p></p><p></p><p> [MENTION=2067]Kamikaze Midget[/MENTION]: Doesn't failing a Wisdom check equal failing to realize the trap that you're being lured into? (Or in 4E, hitting versus Will?)</p><p></p><p>I mean when someone succeeds on an intimidate check to break the opponent's morale, you don't say "well, they stand and fight anyway" (at least not unless there's a lousy DM involved, but horrid DMs are their own thing). </p><p></p><p>You say it's against your will, but if you've ever seen any sort of zoning, it really isn't at all. The offensive line in football doesn't just decide "hey, we'll leave open this route to let the quarterback be sacked." They fail their Wisdom check to realize that their opponents have laid a trap that will leave a clear lane open to the quarterback on the next play.</p><p></p><p>When you're being zoned that way you're under constant pressure such that you need to make split-second decisions. It's not a conscious choice, it's a FAILURE.</p><p></p><p>Do you let your players get off if they fail a disable device check? </p><p></p><p><span style="color: Orange">"Well, you didn't choose to set off the trap, so even though you rolled a 2 on your Disable Device check, I don't see how the non-magical trap goes off. I mean it's not magic, so you get a choice!"</span></p><p></p><p>Or do you have the trap go off in their faces?</p><p></p><p>Why can't the Warlord lay traps?</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6046971, member: 6684526"] Can I have an answer from Kamikaze on whether he's given up his Quixotic attempt to unify the Warlord and the Fighter? I mean right now we have about 4-7 new Expertise dice functions, a bundle of maneuvers that can also be bought using Expertise dice, an optional possible Aura mechanic, scaling off Int/Cha on a class that scales off Str/Dex/Con, etc. [MENTION=2067]Kamikaze Midget[/MENTION]: Doesn't failing a Wisdom check equal failing to realize the trap that you're being lured into? (Or in 4E, hitting versus Will?) I mean when someone succeeds on an intimidate check to break the opponent's morale, you don't say "well, they stand and fight anyway" (at least not unless there's a lousy DM involved, but horrid DMs are their own thing). You say it's against your will, but if you've ever seen any sort of zoning, it really isn't at all. The offensive line in football doesn't just decide "hey, we'll leave open this route to let the quarterback be sacked." They fail their Wisdom check to realize that their opponents have laid a trap that will leave a clear lane open to the quarterback on the next play. When you're being zoned that way you're under constant pressure such that you need to make split-second decisions. It's not a conscious choice, it's a FAILURE. Do you let your players get off if they fail a disable device check? [COLOR="Orange"]"Well, you didn't choose to set off the trap, so even though you rolled a 2 on your Disable Device check, I don't see how the non-magical trap goes off. I mean it's not magic, so you get a choice!"[/COLOR] Or do you have the trap go off in their faces? Why can't the Warlord lay traps? [/QUOTE]
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