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General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Tony Vargas" data-source="post: 6047326" data-attributes="member: 996"><p>You want to use the player as the resolution system. So, if you consider yourself 'clever,' you can be confident that you can't be tricked, especially if you have your DM's number and he's just not that good at tricking you anymore. It doesn't matter that your character is a callow first level wis 8 farmboy, he'll see through every NPC's subterfuge, be it diplomatic interaction or in the heat of combat.</p><p></p><p>While I agree that most mechanics should have a chance of success/failure, that chance should be based on the mechanics, not some arbitrary talent a player may or may not possess in any great measure.</p><p></p><p></p><p></p><p>True to some degree. PCs were never subject to morale, for instance, when D&D had such. But, D&D hasn't had such rules for some time.</p><p></p><p>And, getting pushed back by aggressive swordsmanship or lured into a disadvantageous position for a moment isn't a decision, it's a consequence of some mechanical test between the character and the opponent, resolved per the system.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6047326, member: 996"] You want to use the player as the resolution system. So, if you consider yourself 'clever,' you can be confident that you can't be tricked, especially if you have your DM's number and he's just not that good at tricking you anymore. It doesn't matter that your character is a callow first level wis 8 farmboy, he'll see through every NPC's subterfuge, be it diplomatic interaction or in the heat of combat. While I agree that most mechanics should have a chance of success/failure, that chance should be based on the mechanics, not some arbitrary talent a player may or may not possess in any great measure. True to some degree. PCs were never subject to morale, for instance, when D&D had such. But, D&D hasn't had such rules for some time. And, getting pushed back by aggressive swordsmanship or lured into a disadvantageous position for a moment isn't a decision, it's a consequence of some mechanical test between the character and the opponent, resolved per the system. [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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