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General Tabletop Discussion
*Dungeons & Dragons
Warlord as a Fighter option; Assassin as a Rogue option
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<blockquote data-quote="Manbearcat" data-source="post: 6049021" data-attributes="member: 6696971"><p>I'm not particularly understanding how "the fighter is at the center of the action" is not supported by the evidence inherent to the mechanics? We have a guy who:</p><p></p><p>- Is sturdier than everyone else as supported by his HPs and Defenses.</p><p>- Is proficient in all melee weapons and all armor.</p><p>- Has multiple class features that presupposes a battle acumen borne of being not just a combat veteran, but an <em>infantry</em> veteran. He is a ferocious brawler who protects the man to the left and right of him. He is in your face and if you don't focus your attention on him, you pay with your life. If you try to escape the reach of his weapons, you pay with your life. When he is upon you, one of you is leaving the field while the other is leaving this world.</p><p>- Has attack and utility exploits that reinforce that role of Spartan Myrmidon - Damage, grit, fearlessness, sneering defiance in the face of death.</p><p></p><p>I could list a dozen Fighter Builds that all scream every bit of the above. Which part of those build resources, and their resultant in-combat, in-fiction accompaniment don't backup "the fighter is the center of the action"? The infantry is "the center" of all combat skirmishes. There is no Resource Scheme and no default PC Builds that say infantry/center of the action more than the 4e Fighter. Its not a tautology. He isn't the center of the action because he's the center of the action. He's the center of the action because we expect him to be the center of the action...and here is this Sherman Tank and Howitzer, and mound of felled foes, to prove it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6049021, member: 6696971"] I'm not particularly understanding how "the fighter is at the center of the action" is not supported by the evidence inherent to the mechanics? We have a guy who: - Is sturdier than everyone else as supported by his HPs and Defenses. - Is proficient in all melee weapons and all armor. - Has multiple class features that presupposes a battle acumen borne of being not just a combat veteran, but an [I]infantry[/I] veteran. He is a ferocious brawler who protects the man to the left and right of him. He is in your face and if you don't focus your attention on him, you pay with your life. If you try to escape the reach of his weapons, you pay with your life. When he is upon you, one of you is leaving the field while the other is leaving this world. - Has attack and utility exploits that reinforce that role of Spartan Myrmidon - Damage, grit, fearlessness, sneering defiance in the face of death. I could list a dozen Fighter Builds that all scream every bit of the above. Which part of those build resources, and their resultant in-combat, in-fiction accompaniment don't backup "the fighter is the center of the action"? The infantry is "the center" of all combat skirmishes. There is no Resource Scheme and no default PC Builds that say infantry/center of the action more than the 4e Fighter. Its not a tautology. He isn't the center of the action because he's the center of the action. He's the center of the action because we expect him to be the center of the action...and here is this Sherman Tank and Howitzer, and mound of felled foes, to prove it. [/QUOTE]
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Warlord as a Fighter option; Assassin as a Rogue option
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