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General Tabletop Discussion
*Dungeons & Dragons
Warlord as prestige class?
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<blockquote data-quote="Bawylie" data-source="post: 6731880" data-attributes="member: 6776133"><p>Here's a rough idea for it as a PrC. </p><p></p><p>You get a pool of dice that refreshes every round. Unused dice do not roll over. Starts at, say 1, and goes up to 5. The dice start as d4s and grow one step each level, ending at d12s. </p><p></p><p>Every level, choose 1 battle tactic from following list. Max 5. </p><p></p><p>Spend N dice to allow N allies to move half their speed without provoking opportunity attacks. Uses your action. </p><p></p><p>Spend one die to grant an ally an attack. (Uses your bonus action OR their reaction, adds value on die to attack roll or damage roll). </p><p></p><p>Spend one die to grant temp HP (uses your bonus action, adds your cha to the amount granted). </p><p></p><p>Spend N dice to reduce damage from an attack by amount rolled plus INT modifier. (Uses your reaction). </p><p></p><p>Spend 1 die to grant advantage on a save (reaction). </p><p></p><p>Spend 3 dice to raise up an ally that has fallen to zero HP. Uses your action. Stands them up and grants temp HP equal to the amount rolled for one round only (or whatever). Ally cannot benefit from this again until after a long rest. </p><p></p><p>Spend 5 dice to restore HP to an ally by amount rolled. Uses action. Cannot use again until you take a short rest. </p><p></p><p>Spend N dice to increase ally's movement speed by amount rolled. (Uses your reaction). </p><p></p><p>Spend 1 die to exclude an ally from a friendly fire area of effect (uses their reaction). </p><p></p><p>Spend N dice to counter "surprise" and allow N allies to act. Use when rolling initiative - uses your next action, must include yourself. </p><p></p><p>Use N dice to replenish an allies HD. Ally can only benefit once per long rest.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6731880, member: 6776133"] Here's a rough idea for it as a PrC. You get a pool of dice that refreshes every round. Unused dice do not roll over. Starts at, say 1, and goes up to 5. The dice start as d4s and grow one step each level, ending at d12s. Every level, choose 1 battle tactic from following list. Max 5. Spend N dice to allow N allies to move half their speed without provoking opportunity attacks. Uses your action. Spend one die to grant an ally an attack. (Uses your bonus action OR their reaction, adds value on die to attack roll or damage roll). Spend one die to grant temp HP (uses your bonus action, adds your cha to the amount granted). Spend N dice to reduce damage from an attack by amount rolled plus INT modifier. (Uses your reaction). Spend 1 die to grant advantage on a save (reaction). Spend 3 dice to raise up an ally that has fallen to zero HP. Uses your action. Stands them up and grants temp HP equal to the amount rolled for one round only (or whatever). Ally cannot benefit from this again until after a long rest. Spend 5 dice to restore HP to an ally by amount rolled. Uses action. Cannot use again until you take a short rest. Spend N dice to increase ally's movement speed by amount rolled. (Uses your reaction). Spend 1 die to exclude an ally from a friendly fire area of effect (uses their reaction). Spend N dice to counter "surprise" and allow N allies to act. Use when rolling initiative - uses your next action, must include yourself. Use N dice to replenish an allies HD. Ally can only benefit once per long rest. [/QUOTE]
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Warlord as prestige class?
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