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*Dungeons & Dragons
Warlord as prestige class?
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<blockquote data-quote="Tony Vargas" data-source="post: 6734795" data-attributes="member: 996"><p>It's an important distinction. The "Leader" role was very much the role established by the Cleric in the classic game, minus Turn Undead, and with the emphasis on healing lessened and/or the 'healing burden' lightened, depending on how you looked at it. While 'leader' sounded better than 'band-aid' or whatever, the explanation was explicit that it did not make you the 'party leader.' </p><p></p><p>The Warlord was a martial character skilled in 'leadership' in the sense of inspiration, tactics, and so forth, but those were qualities of the character, not the player, and didn't imply making decisions for the party.</p><p></p><p>If that's how you want to phrase it, then mellored & Aldarc were clearly talking about that distinction, between the leader role (and what you're calling leadership) and the position of party leader (what you're calling Authority). </p><p></p><p></p><p></p><p>Common usage, even if it's a misconception, conflates leadership (the qualities of a good leader) with authority (being in the position to tell others what to do, be it legitimate or otherwise). I'm not sure that educating people about that distinction is the best way to get across the idea that choosing a Warlord shouldn't be taken as making the character the 'party leader,' nor giving the player any pretext to boss around other players. </p><p></p><p>Those are fine examples, albeit in a very different context. (But, no, 'Warlord' fits the genre in a way that 'facilitator' or some other modern management theory label wouldn't.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6734795, member: 996"] It's an important distinction. The "Leader" role was very much the role established by the Cleric in the classic game, minus Turn Undead, and with the emphasis on healing lessened and/or the 'healing burden' lightened, depending on how you looked at it. While 'leader' sounded better than 'band-aid' or whatever, the explanation was explicit that it did not make you the 'party leader.' The Warlord was a martial character skilled in 'leadership' in the sense of inspiration, tactics, and so forth, but those were qualities of the character, not the player, and didn't imply making decisions for the party. If that's how you want to phrase it, then mellored & Aldarc were clearly talking about that distinction, between the leader role (and what you're calling leadership) and the position of party leader (what you're calling Authority). Common usage, even if it's a misconception, conflates leadership (the qualities of a good leader) with authority (being in the position to tell others what to do, be it legitimate or otherwise). I'm not sure that educating people about that distinction is the best way to get across the idea that choosing a Warlord shouldn't be taken as making the character the 'party leader,' nor giving the player any pretext to boss around other players. Those are fine examples, albeit in a very different context. (But, no, 'Warlord' fits the genre in a way that 'facilitator' or some other modern management theory label wouldn't.) [/QUOTE]
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Warlord as prestige class?
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