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General Tabletop Discussion
Character Builds & Optimization
"Warlord" build for D&Dnext
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<blockquote data-quote="Manbearcat" data-source="post: 6146439" data-attributes="member: 6696971"><p>@<a href="http://www.enworld.org/forum/member.php?59506-El-Mahdi" target="_blank"><strong><span style="color: #d0d0d0">El Mahdi</span></strong></a> Good post and that is pretty much how I interpret as well. Very much a la the MHRP or FATE malleable "stressed out" such that we can skin the incapcitated combatant in a number of ways. Interpretting HP in the above way and "unconscious" as "stressed out or incapacitated" has always allowed our table a wide swath of diverse narrative renderings (to both the incapacitation and what comes after; eg capture and Escape from Prison trope!). </p><p></p><p>I think @<a href="http://www.enworld.org/forum/member.php?99817-chaochou" target="_blank"><strong><span style="color: #ffffcc">chaochou</span></strong></a>'s quality suggestion of an "emotional stress track" and/or "mental stress track" as siloed modules to track these states would certainly be helpful. I use the Condition/Disease Track in 4e regularly as a method of attrition that can prevent Extended Rests (and Short Rests) when I want difficult environmental treks (eg lost in a winter or jungle wilderness) to be a theme for the day's play. It does a great job of creating tension at the table and marries the mechanics to the fiction quite well. Its also suitable for horror themed play. I suspect (though I haven't tried) that it could be extended to a morale system in place of HPs. No reason 5e couldn't do the same. It would add a layer of "fiddly bits" that many folks (myself not included) may not like but if its functional enough with minimal overhead, it may get the requisite support.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6146439, member: 6696971"] @[URL="http://www.enworld.org/forum/member.php?59506-El-Mahdi"][B][COLOR=#d0d0d0]El Mahdi[/COLOR][/B][/URL] Good post and that is pretty much how I interpret as well. Very much a la the MHRP or FATE malleable "stressed out" such that we can skin the incapcitated combatant in a number of ways. Interpretting HP in the above way and "unconscious" as "stressed out or incapacitated" has always allowed our table a wide swath of diverse narrative renderings (to both the incapacitation and what comes after; eg capture and Escape from Prison trope!). I think @[URL="http://www.enworld.org/forum/member.php?99817-chaochou"][B][COLOR=#ffffcc]chaochou[/COLOR][/B][/URL]'s quality suggestion of an "emotional stress track" and/or "mental stress track" as siloed modules to track these states would certainly be helpful. I use the Condition/Disease Track in 4e regularly as a method of attrition that can prevent Extended Rests (and Short Rests) when I want difficult environmental treks (eg lost in a winter or jungle wilderness) to be a theme for the day's play. It does a great job of creating tension at the table and marries the mechanics to the fiction quite well. Its also suitable for horror themed play. I suspect (though I haven't tried) that it could be extended to a morale system in place of HPs. No reason 5e couldn't do the same. It would add a layer of "fiddly bits" that many folks (myself not included) may not like but if its functional enough with minimal overhead, it may get the requisite support. [/QUOTE]
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