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General Tabletop Discussion
D&D Older Editions
Warlord + Escalation Die from 13th Age
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<blockquote data-quote="GreenTengu" data-source="post: 6790563" data-attributes="member: 6777454"><p>I think you need to run the numbers. They are all worthlessly weak compared to any other class unless your combat lasts a long time, longer than it is really meant to last-- at least at any level except maybe 3-5.</p><p></p><p>And of these three pretty bad options, the Bravura is massively better than the other two simply because you get to use Strength or Dexterity which is a stat that is actually going to help you with the actions you are performing every round while the other two require you to invest in a stat that you are not going to otherwise be using... and the special ability you get for it is not remotely better enough than the Bravura to make up for splitting your attribute points into an otherwise worthless stat.</p><p></p><p>And, not only that, but the Bravura exclusively gets another ability at level 11 even though it was already the best one by a long shot. Sure, the other two get to use their special abilities 3x as often, but the Bravura one was already a bonus you could use constantly.</p><p></p><p>But, again, they are all pitifully underpowered. But, more than that, I wouldn't want to see the concept of Escalation die become a class thing. It feels like you have greatly misunderstood the purpose of the tool-- the tool was to make combats more dramatic by having the heroes come from behind in every combat encounter. The idea of escalation could be dropped into D&D 5E pretty easily-- you just need to start at a -1 or -2.</p><p></p><p>It is a nice try, but you really need to run the numbers a bit better and really consider more how attributes either synchronize or don't synchronize with what else you are going to be having the character do.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6790563, member: 6777454"] I think you need to run the numbers. They are all worthlessly weak compared to any other class unless your combat lasts a long time, longer than it is really meant to last-- at least at any level except maybe 3-5. And of these three pretty bad options, the Bravura is massively better than the other two simply because you get to use Strength or Dexterity which is a stat that is actually going to help you with the actions you are performing every round while the other two require you to invest in a stat that you are not going to otherwise be using... and the special ability you get for it is not remotely better enough than the Bravura to make up for splitting your attribute points into an otherwise worthless stat. And, not only that, but the Bravura exclusively gets another ability at level 11 even though it was already the best one by a long shot. Sure, the other two get to use their special abilities 3x as often, but the Bravura one was already a bonus you could use constantly. But, again, they are all pitifully underpowered. But, more than that, I wouldn't want to see the concept of Escalation die become a class thing. It feels like you have greatly misunderstood the purpose of the tool-- the tool was to make combats more dramatic by having the heroes come from behind in every combat encounter. The idea of escalation could be dropped into D&D 5E pretty easily-- you just need to start at a -1 or -2. It is a nice try, but you really need to run the numbers a bit better and really consider more how attributes either synchronize or don't synchronize with what else you are going to be having the character do. [/QUOTE]
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