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General Tabletop Discussion
*Dungeons & Dragons
"Warlord" Fighter sub-class from MMHFT podcast. Further duscussion.
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<blockquote data-quote="Tony Vargas" data-source="post: 7392932" data-attributes="member: 996"><p>Any warlord that isn't abysmal will be rejected out of hand by the same people who rejected 4e out of hand, and there's certainly too many of them, so that's a forgone conclusion. Homebrews like this will also be summarily ignored by the vast majority of the on-line community, and never see the light of day outside it, so it's moot. It's just an exercise in seeing if you can come up with something, yourselves. It's not going to be published or become a de-facto standard or likely even be played by anyone, ever, and WotC's certainly not going to crib from it. </p><p></p><p>So just enjoy coming up with something genuinely good, rather than compromising the design before you even begin in the vain hope of satisfying those determined to hate it.</p><p></p><p> Bard casts spells, so has infinite slack, even when not using magic. </p><p></p><p> On the mechanic side, as long as the player of the ally is free to decline the attack or other benefit, there's no issue of the player being told how to play his character or how the character must feel. </p><p></p><p> On the fluff side the 'solution' is to leave enough wiggle room to let the players' decide what works for the relationship between the warlord and the specific ally. </p><p></p><p>It's really a non-issue, and one that could have been applied to any two classes working together, but it's not hard to resolve.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7392932, member: 996"] Any warlord that isn't abysmal will be rejected out of hand by the same people who rejected 4e out of hand, and there's certainly too many of them, so that's a forgone conclusion. Homebrews like this will also be summarily ignored by the vast majority of the on-line community, and never see the light of day outside it, so it's moot. It's just an exercise in seeing if you can come up with something, yourselves. It's not going to be published or become a de-facto standard or likely even be played by anyone, ever, and WotC's certainly not going to crib from it. So just enjoy coming up with something genuinely good, rather than compromising the design before you even begin in the vain hope of satisfying those determined to hate it. Bard casts spells, so has infinite slack, even when not using magic. On the mechanic side, as long as the player of the ally is free to decline the attack or other benefit, there's no issue of the player being told how to play his character or how the character must feel. On the fluff side the 'solution' is to leave enough wiggle room to let the players' decide what works for the relationship between the warlord and the specific ally. It's really a non-issue, and one that could have been applied to any two classes working together, but it's not hard to resolve. [/QUOTE]
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Community
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*Dungeons & Dragons
"Warlord" Fighter sub-class from MMHFT podcast. Further duscussion.
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