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warlord healing
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<blockquote data-quote="DEFCON 1" data-source="post: 5890751" data-attributes="member: 7006"><p>Actually... as I've heard more and more about the Backgrounds and Themes concepts they've been bandying about... I almost am reaching the point where I don't think warlords/bards/other healers are actually necessary <em>as classes</em>. I think it might be better served to just have a Leader theme. And that Leader (or Inspirer, or Invigorator or whatever you want to call the theme) has healing or buffing or inspiring feats that grant bonuses and hit points (temp or otherwise).</p><p></p><p>The advantage of this is that every DM can decide for himself whether or not this Theme can be taken by "non-magical" classes. Perhaps the DM is okay with a Fighter taking the Leader theme and thus becoming "warlord-like". Perhaps the DM only allows the theme to be taken by barbarians and rangers, thus creating magical "shamans" of a type. The Bard perhaps *is* its own class (being an important part of the "interaction" pillar of the game)... but doesn't necessarily heal others unless the Leader theme is taken? Thus you also can have non-healing bards.</p><p></p><p>And each DM can additionally then decide if the hit point recovery the Leader theme grants is temporary hit points or actual hit points, and whether certain classes can only choose one or the other, if it matters that much to them? Some DMs might say that ALL classes can take the Leader theme and the healing done is to actual hit points... some might say that non-magical classes can take the Leader theme but the HP granted is only Temporary... and some might not let non-magical classes take the Leader theme AT ALL.</p><p></p><p>Let each DM choose how they want to allow the theme in their game. But at least we no longer have an official "warlord" class that many DMs will object to... because they feel like the game is forcing non-magical healing on them. The Leader theme does not guarantee that "non-magical healing" is in the game that they then have to nix.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5890751, member: 7006"] Actually... as I've heard more and more about the Backgrounds and Themes concepts they've been bandying about... I almost am reaching the point where I don't think warlords/bards/other healers are actually necessary [I]as classes[/I]. I think it might be better served to just have a Leader theme. And that Leader (or Inspirer, or Invigorator or whatever you want to call the theme) has healing or buffing or inspiring feats that grant bonuses and hit points (temp or otherwise). The advantage of this is that every DM can decide for himself whether or not this Theme can be taken by "non-magical" classes. Perhaps the DM is okay with a Fighter taking the Leader theme and thus becoming "warlord-like". Perhaps the DM only allows the theme to be taken by barbarians and rangers, thus creating magical "shamans" of a type. The Bard perhaps *is* its own class (being an important part of the "interaction" pillar of the game)... but doesn't necessarily heal others unless the Leader theme is taken? Thus you also can have non-healing bards. And each DM can additionally then decide if the hit point recovery the Leader theme grants is temporary hit points or actual hit points, and whether certain classes can only choose one or the other, if it matters that much to them? Some DMs might say that ALL classes can take the Leader theme and the healing done is to actual hit points... some might say that non-magical classes can take the Leader theme but the HP granted is only Temporary... and some might not let non-magical classes take the Leader theme AT ALL. Let each DM choose how they want to allow the theme in their game. But at least we no longer have an official "warlord" class that many DMs will object to... because they feel like the game is forcing non-magical healing on them. The Leader theme does not guarantee that "non-magical healing" is in the game that they then have to nix. [/QUOTE]
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