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warlord healing
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<blockquote data-quote="fenriswolf456" data-source="post: 5892253" data-attributes="member: 6687664"><p>I'm curious as to why temporary hit points are perfectly acceptible to the mind-set of some, while the concept of hit points being more than just physical is not. If all damage was just physical damage done to physical HP, how to morale-inspired hit points work? </p><p> </p><p>Reading some of the threads and replies, it strikes me that there's a perception of how non-magical healing works that I don't believe was intended, but that the rules did not help in envisioning. The Physical HP camp assumes that at full HP, one is completely healed of all cuts and wounds and perfectly healthy. The rules certainly don't discourage this viewpoint. But there is no mechanical difference between 1 HP and full HP (other than statuses like being Bloodied). A character is perfectly functional at 1 HP, even if in the preceding fighting the character has taken devestating hits. HP are really just a representation of a character's willigness to push on, whether mentally or physically. But I realize this debate has gone on for years, and minds certainly won't be swayed one way or another on the subject.</p><p> </p><p>While something like the topic suggestion could be worked into the mechanics of 5E, it could end up reworking a lot of other concepts as well. Presumably the Bard's healing effects would follow the same route as the Warlord (unless one considers that healing to be more magical than inspirational). But if damage and HP are to become merely physical, that would seem to suggest to me that all psychic damage should be 'temporary damage'. If all intangible hit points are going to be classified as temporary hit points, then all intangible damage needs to be likewise classified.</p><p> </p><p>If we're going to have classes that rely on giving out temp HPs over real healing, then temp HPs themselves are going to need to be re-worked, which could lead to balance issues. If temp HP continue to not stack, then the non-magical healers will be severely hampered in their effectiveness in a healing role. If they do become stackable, then it has to be decided whether you can have more current HP and temp HP than your maximum. If so, you could end up with ridiculous amounts of HP. If not, then it seems little is gained by separating the concepts.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5892253, member: 6687664"] I'm curious as to why temporary hit points are perfectly acceptible to the mind-set of some, while the concept of hit points being more than just physical is not. If all damage was just physical damage done to physical HP, how to morale-inspired hit points work? Reading some of the threads and replies, it strikes me that there's a perception of how non-magical healing works that I don't believe was intended, but that the rules did not help in envisioning. The Physical HP camp assumes that at full HP, one is completely healed of all cuts and wounds and perfectly healthy. The rules certainly don't discourage this viewpoint. But there is no mechanical difference between 1 HP and full HP (other than statuses like being Bloodied). A character is perfectly functional at 1 HP, even if in the preceding fighting the character has taken devestating hits. HP are really just a representation of a character's willigness to push on, whether mentally or physically. But I realize this debate has gone on for years, and minds certainly won't be swayed one way or another on the subject. While something like the topic suggestion could be worked into the mechanics of 5E, it could end up reworking a lot of other concepts as well. Presumably the Bard's healing effects would follow the same route as the Warlord (unless one considers that healing to be more magical than inspirational). But if damage and HP are to become merely physical, that would seem to suggest to me that all psychic damage should be 'temporary damage'. If all intangible hit points are going to be classified as temporary hit points, then all intangible damage needs to be likewise classified. If we're going to have classes that rely on giving out temp HPs over real healing, then temp HPs themselves are going to need to be re-worked, which could lead to balance issues. If temp HP continue to not stack, then the non-magical healers will be severely hampered in their effectiveness in a healing role. If they do become stackable, then it has to be decided whether you can have more current HP and temp HP than your maximum. If so, you could end up with ridiculous amounts of HP. If not, then it seems little is gained by separating the concepts. [/QUOTE]
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