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Warlord Healing
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<blockquote data-quote="Paraxis" data-source="post: 6693889" data-attributes="member: 13009"><p>Give them healing.</p><p></p><p>In combat non-magic healing is already possible in at least two ways. Fighter second wind ability works once and is recovered with a short rest, and the Healer feat also once per short rest.</p><p></p><p>If the game allows for someone to move 30' (possibly more depending on race), reach out and apply whatever salves are needed from a healer's kit to someone wearing armor, while in the middle of a fight with multiple enemies, all within a turn, I don't see how immersion breaking a warlord inspiring people to suck it up with a few words can be. </p><p></p><p>It also seems like a few people allow the rogue thief subclass to use it's cunning action to administer a use of a healer's kit for the purpose of stabilization and the healer feat. If that is the case, then the example would be fire a short bow (action), move 30', apply salves to fighter in plate mail or monk spinning around (bonus action).</p><p></p><p>It is all about how you view hit points, and if you alter the narrative to suit the rules or if you alter the rules to suit the narrative.</p><p></p><p>When I was going over the use of the healer's kit and feat interaction, I noticed no where does it say that the creature being healed or stabilized has to be adjacent. I know common sense and all, but this is one of odd things that should be stated but isn't.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6693889, member: 13009"] Give them healing. In combat non-magic healing is already possible in at least two ways. Fighter second wind ability works once and is recovered with a short rest, and the Healer feat also once per short rest. If the game allows for someone to move 30' (possibly more depending on race), reach out and apply whatever salves are needed from a healer's kit to someone wearing armor, while in the middle of a fight with multiple enemies, all within a turn, I don't see how immersion breaking a warlord inspiring people to suck it up with a few words can be. It also seems like a few people allow the rogue thief subclass to use it's cunning action to administer a use of a healer's kit for the purpose of stabilization and the healer feat. If that is the case, then the example would be fire a short bow (action), move 30', apply salves to fighter in plate mail or monk spinning around (bonus action). It is all about how you view hit points, and if you alter the narrative to suit the rules or if you alter the rules to suit the narrative. When I was going over the use of the healer's kit and feat interaction, I noticed no where does it say that the creature being healed or stabilized has to be adjacent. I know common sense and all, but this is one of odd things that should be stated but isn't. [/QUOTE]
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