Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord Healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 6694967" data-attributes="member: 5100"><p>For me, temporary hit points fall almost entirely into the "it's magic" category that doesn't have a real world analog. Things like <em>false life</em> that manipulates the spirit/soul of the target (in some vaguely defined way) are just flat-out unrealistic, but within verisimilitude for a magical setting.</p><p></p><p>One <u>could</u> argue that temp hit points bestowed by a Warlord would be like the adrenaline boost you get from your teammates, cheer squad, or folks in the stands when you take the field for a football game or enter the ring for sparring, both of which almost certainly involve the loss of hit points, in D&D terms. I wouldn't push it too far, but it's enough that I wouldn't fuss too much about a game mechanic for mundane temp hit points. "Don't look behind the curtain" works quite nicely -- until it doesn't; everyone has a different breaking point, and different questions push it further for each person.</p><p></p><p>Not that any of that is even a remote justification for bastardizing any rules already in place. Temporary hit points don't rouse the dying. If an effect does so, it's no longer temp hit points. Either come up with some new type of thing (ick) or just call it healing and be done.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6694967, member: 5100"] For me, temporary hit points fall almost entirely into the "it's magic" category that doesn't have a real world analog. Things like [I]false life[/I] that manipulates the spirit/soul of the target (in some vaguely defined way) are just flat-out unrealistic, but within verisimilitude for a magical setting. One [U]could[/U] argue that temp hit points bestowed by a Warlord would be like the adrenaline boost you get from your teammates, cheer squad, or folks in the stands when you take the field for a football game or enter the ring for sparring, both of which almost certainly involve the loss of hit points, in D&D terms. I wouldn't push it too far, but it's enough that I wouldn't fuss too much about a game mechanic for mundane temp hit points. "Don't look behind the curtain" works quite nicely -- until it doesn't; everyone has a different breaking point, and different questions push it further for each person. Not that any of that is even a remote justification for bastardizing any rules already in place. Temporary hit points don't rouse the dying. If an effect does so, it's no longer temp hit points. Either come up with some new type of thing (ick) or just call it healing and be done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlord Healing
Top